“NEGATIVE INFLUENCE OF COMPUTER GAMES ON YOUNG PEOPLE”. I. Introduction. A. Reasons for undertaking Research. It is known that we are living in technological era. The computers became irreplaceable tool in everyday life of almost each person. The adult users generally use it for business purposes while youngsters for computer games. Computers became the part of our life and very important component in many spheres of modern life. So it is somehow influences on people. One of the spheres of the life
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Background Introduction The advent of the computer age‚ a new metaphor has developed to understand to our human nature: “Man as computer” This model attributes properties of both machines and fields to people”. From the middle 1960’s through the Present ‚ psychologist have explored the limit of this metaphor. Does the essence of a person lie in her ability to process information according to rules and strategies. There why this metaphor is popular Computers are sufficiently complex to do justice
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world‚ who knows about a computer but doesn’t know about computer games. Often it happens inside out ’ a computer is bought only for computer games and generally people who buy a computer for such purpose‚ don’t suppose that there are a lot of other entertaining and useful things to do with computer. People who use their computer mostly for games are called “gamers”‚ lots of them are crazy about games and see the meaning of life in it. The original sense of computer games consisted in the rest from
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The effects of computer games on young children – a review of the research Jessica Harris “The views expressed in this report are those of the authors‚ not necessarily those of the Home Office (nor do they reflect Government policy).” RDS Occasional Paper No 72 The Research‚ Development and Statistics Directorate RDS is part of the Home Office. The Home Office ’s purpose is to build a safe‚ just and tolerant society in which the rights and responsibilities of individuals‚ families and communities
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The influence of the video game in children A. Violence. 1. Criminal behavior. 2. Disrespect for the authority and law. 3. Use and abuse of drugs and alcohol. B. Sex. Content 1. Abuse of toward women 2. Use of foul language and obscene behavior. 3. Category of the Video game C. Murders. 1. Killing people. 2. Killing animals. 3. Emotional effects. Conclusion. ¿Did you know that in 1980 the video games transformed in a phenomenon that revolutionized
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Influence of computer games on young people CHAPTER I Introduction It is known that we are living in the technological era. Computers became an irreplaceable tool in everyday life of almost every person. The adult users generally use it for business purposes while youngsters for computer games. Computers are part of our life and are a very important component in many spheres of modern life. And nowadays majority of young people spend their time either gaming or surfing the net. Computer games
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1) Computer games do more harm than good to children.” Nowadays‚ more and more children play computer games because there is a computer at almost every home. Moreover‚ the number of Internet cafes is increased and playing games becomes easier. Personally‚ I believe that computer games are not beneficial for children but they have an negative impact on them. To start with‚ the majority of computer games have violent scenes. They imitate wars and the child takes the role of a soldier who has
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Fighting computer addiction in kids (The Philippine Star) November 28‚ 2010 MANILA‚ Philippines – The computer may have made life easier and tasks faster. But like all good things‚ it can be abused and lead to addiction‚ especially in children. They can be so obsessed with computers they no longer have room for ordinary routines in daily life. Computer addicts run the gamut of video and online game players‚ viewers of Internet pornography‚ people in chat rooms‚ those who always check their
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COMPUTER GAMES An undergraduate research paper presented to the faculty of the College of Engineering and Technology Españo‚ Rhodie L. In partial fulfillment at the requirement In English 2 (Writing in the Disipline) October 19‚ 2012 OUTLINE THESIS STATEMENT: The life of the typical students become computer addicts characterized by spent in gaming‚ not attending in the class‚ and socializing with another computer addicts. INTRODUCTION: A video game is an
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Computer Games Computer games have been more popular in recent years‚ particularly with children. Some people think that video games only bring a great number of disadvantages to the users‚ while the others perceive them as a harmless form of enjoyment as well as a wonderful tool to educate their offspring. In this essay‚ I would advocate the view that the benefits of playing games outweigh its drawbacks. To begin with the detrimental effects‚ the most common reason to underrate computer simulation
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