October 22‚ 2007 Video Games and Obesity In just two decades‚ the prevalence of obesity doubled for U.S. children ages 6 to 11‚ and tripled for American teenagers (Childhood Obesity). Obesity is an excessive accumulation of fat causing a person to become overweight. It is a serious and growing health problem‚ especially for kids. One major factor to the problem of children becoming obese is‚ video games. Video games have advanced dramatically over the years. From hitting a ball back
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2.1 The bad effects of video games. 2.1.1 Affect our behavior‚ feeling. A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device (Wikipedia‚ 2011). With many types of games‚ there are many different effects that affect our life and most of them are bad. The first and also the most dangerous problem is violence. According to Dr. Craig Anderson (2003)‚ violent video games may have even stronger effects on children’s aggression
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Robert de la Rosa COSC 1301.W01 September 24‚ 2008 Video Game Technology Humanity has a driving need for entertainment. Writers are constantly coming up with new movies‚ designers and engineers are always on the hunt for the next big idea for roller coasters and theme parks‚ and programmers are always designing and improving the most widely available entertainment software‚ video games. The video game industry generates 6 billion dollars a year‚ and in a field as large as this‚ there is a
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Video games are generally considered to be a pastime‚ as in to pass the time and have fun. The concept that they can be an educational tool is perceived by many as just an excuse to extend their playing time with more games. Students are sometimes punished by their parents by deploying the confiscation method to cease their activities with a gaming device. The simplest way to teach using video games is to have students play games that contain similarities with an existing school curriculum. This
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Artificial Intelligence Games and Agents Abstract: Artificial intelligence (AI) has revolutionized information technology. The new economy of information technology has shaped the way we are living. The game industry is one of the major components of technology associated with human being. However‚ there is little understanding on the intelligent agents responsible for the development of games. The purpose of this study is to investigate the artificial intelligence games and intelligent agents used
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Introduction Geography’s study area is ‘‘the world and all that is in it” (Fitzpatrick‚ 1993‚ p. 156). Economical‚ political‚ scientific‚ and military impacts of geography have become crucial in our daily lives as the world has become a global village in the 21st century. Interpreting ordinary issues in this era requires a solid understanding of geographic issues ranging from economy such as the argument between the USA and China over their trade deficits to politics such as the involvement of
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The Effects of Video Game Violence Ethan Fougner National American University Abstract Violence in video games is a problem that is steadily getting worse. It affects adults and children alike and the longer the exposure‚ the worse the effects are. Addressing this issue is the only way to prevent future generations from suffering the long reaching consequences associated with violence in video games. This paper will discuss
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VIDEO GAME ADDICTION After playing video games for 50 hours‚ a man died in an Internet cafe in South Korea (Khazan). China has set up a system in order to control the online video gaming hours. This is the vital step the country has taken to prevent the online gamers from getting addicted by limiting the hours of online video gaming (Koo). Thailand‚ on the other hand‚ has banned a very popular game called Grand Theft Auto 4 after a crime was committed in a similar fashion as shown in the game. Australia
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cell phones‚ as well as 89% of children have their own laptops‚ and 97% of children and young adults play video games and/or own a gaming system. With the prevalence of video games obvious many adults have started asking themselves how these games affect their children. Should I be worried that my child is playing violent video games? How long should I allow my child to play video games? These questions are ones parents who are raising children in the era of technology should be asking‚ these are
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of Game Consoles Gaming consoles have come a long way from where they started. There was many variations of the game Pong to 3D realistic environments. From the start as a simulator all the way down as way of exercising. There were many consoles at the beginning‚ and then through time it came down to a final three top selling companies. Every gamer‚ close to the age of thirty and over‚ has seen the generations of game consoles evolve. There are 7 generations total of game consoles. Game consoles
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