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    Computer Games Addiction

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    Software Rating Board (ESRB) in 2011‚that 25 % of teenagers under 18 years old‚ had been addicted to play computer games regularly. From the statistics statement‚ we know that quarter of teenagers population age group had been tend to play computer games will spend more in front of computer games than do other activities.Computer games well known as a medium of terror type‚ some games also adapted by fairytales books‚and also‚ there are many type of genre that people known as violence‚ unrated version

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    Video Game Censorship

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    Video game censorship is growing in the spotlight as technology grows. Parents are more concerned these days about the games their children are playing then ever before. There are many kinds of censorship out there and available for the consumers use. The Entertainment Software Rating Board (ESRB)‚ self censorship‚ and video company censorship are just a couple of examples. In some cases video game censorship is being taken to court. This is where a fine line is drawn because it could infringe on

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    effect of online games

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    CHAPTER 1 Effects Of Playing online Games to the Academic Performance of First year industrial Engineering Students of Cavite State University‚ Indang Cavite S.Y. 2013-2014 INTRODUCTION As time goes by‚modern technology continue to evolve.Through technology‚ many things were invented that helps human to sustain and lightens human work.And because of technology computers were created.Computer are determined to be the greatest invention by man itself. Nowadays‚human didn’t notice that computer

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    Hunger Games vs.Holocaust

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    2012 The Hunger Games: and the role of Dehumanization The concept of dehumanization has applied to various religions‚ races‚ and nationalities throughout history. Jews have been persecuted throughout history. They were first enslaved during biblical times then during the Second World War they were sent to death camps.    Dehumanization allows powerful people to make tough decisions in a more distant‚ cold‚ and rational manner (252 Haslam). In the fictional novel The Hunger Games‚ Selected teenagers

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    Video Game Proposal

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    Third character Master Chief came from planet reach to help earth Fourth character Joshua use to work as a technician Fifth character Phsyco escaped with his life from a mental hospital away from the zombies Sixth character Noble Six came from reach with master chief to keep earth alive. Challenges: Go through levels and kill as many zombies as possible without dying until the bar fills up. Strategies: buy better weapons like the shotgun to fend off the zombies easier Rules: Kill all zombies

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    Home Video Game

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    collapse? How did Nintendo rebuild the industry? What was its strategy? After Bushnell settled on Atari‚ his first built was the simplest game‚ which people knew the rules immediately‚ and this game could be played with only one hand. Then‚ Bushnell talked his way into a $ 50000 line of credit from a local bank to start his business. By 1974‚ 100‚000 Pong-like games were sold worldwide‚ and although Atari manufactured only 10 percent of the game‚ the company still made $3.2 million that year. Atari had

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    Assignment #2 – Asymmetric Coordination Game This game is an asymmetric coordination game. Asymmetric coordination occurs when players cannot agree on a ranking of the possible coordination outcomes. There may be one outcome where one player disproportionately wins benefits but the other player disproportionately loses. In this game‚ there are two pure strategy Nash equilibrium‚ (2‚1) and (1‚2). Thus‚ Firm 1 prefers the equilibrium (2‚1) more than any other strategy profile and Firm 2 prefers (1‚2) to

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    Video Game Addiction

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    Literature Review Video game addiction has become a major problem in our society. Many children and teenagers play an excessive amount of hours of video games a day that they develop countless problems such as violent behavior‚ hostility and social isolation. These are but few of many examples of problems young teenagers face when they have gotten to the point of addiction. However‚ video game addiction is proven to be associated with academic achievements and social skills as well. (Chui et al

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    The Video Game and Sexist

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    Video Game in the young popular culture Qiao Lu Video game characters are icons in youth popular culture; it is commonly use video game characters in some products’ marketing campaign when their target markets are young adults. Sometime‚ the video game will evolve other forms of media as well such as the film‚ the books and cartoons after the popular of video game. However‚ when the people enjoy the excitement of video game‚ there is serious sexism and stereotypes involve in it. How popular the

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    educational mobile games

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    sellers were originally written on cell phones (Onishi‚ 2008). Undoubtedly‚ mobile devices are changing the way we live‚ work‚ and socialize. We can instantly access email from mobile devices‚ read articles‚ pay bills‚ send checks‚ buy clothing‚ play games‚ interact with others through social networking and SMS‚ and even check into a flight at the airport with a mobile boarding pass. Mobile devices are allowing users to perform a variety of tasks that once took multiple avenues to accomplish with the

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