Chapter 1: Types of Simulation Contents Introduction ................................................................................................................................ 2 The Basic Simulation Process................................................................................................... 2 Figure 1.01: Basic Simulation Process............................................................................ 2 Figure 1.02: Decision Cycle.........................................
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1. INTRODUCTION Simulation history is viewed in different angles including: -simulation uses e.g. analysis‚ training‚ research. - types of simulation models e.g. discrete-event‚ continuous‚ combined discrete - simulation programming languages or environments e.g. Arena‚ SIMSCRIPT‚SLAM and - application domains or communities of interest e.g. communications‚ manufacturing‚ military‚ transportation). The objective of this history is to highlight people‚ places‚ and events that have marked
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FINANCE SIMULATION: M&A IN WINE COUNTRY DEBRIEF SLIDES HBP PRODUCT NO. 4807 This PowerPoint presentation was prepared by Professor Timothy Luehrman for the sole purpose of aiding classroom instructors in the use of Finance Simulation: M&A in Wine Country V2 (HBP No. 4805). HBP educational materials are developed solely as the basis for class discussion. These materials are not intended to serve as endorsements‚ sources of primary data‚ or illustrations of effective or ineffective management. Copyright
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UNIVERSITY OF CALIFORNIA Los Angeles A Player Based Approach to Baseball Simulation A dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in Statistics by Adam Philip Sugano 2008 © Copyright by Adam Philip Sugano 2008 The dissertation of Adam Philip Sugano is approved. _______________________________________ Jan de Leeuw _______________________________________ Rick Paik Schoenberg _______________________________________
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Report on Capitalism Simulation Game On February 20th‚ 2014‚ in Values in the Workplace‚ we played a game simulating capitalism. The goal of the game was to get into teams; each team had a certain amount of the same resource. These resources could be traded and bought from one another‚ with a goal of creating “Widgets”. These widgets are then bought from the consumer. The team‚ who ends up with the most amount of money‚ wins the game. The strategies that arose during the simulation were common to strategies
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Commerce‚ Budapest/Hungary UNIVERSITÉ DU HAVRE IUT GEA Le Havre/France ARKHÉ Kalypso An Educational Module of Management and Strategy Perfection ENTERPRENEUR’S HANDBOOK Made by Mr. Csaba Sólyom Senior lecturer of the BBS Educational simulation of company management‚ Distributed exclusively by ARKHÉ International. All rights reserved. © Copyright ARKHÉ international 1995. Research Centre in Pedagogy of Management 580‚ Cours de la Libération - 33400 Talence Telephone: 56 37 29 38 - Fax:
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Video Games Don’t Cause Teens to Act Inappropriate Video Games are essential part of our families; parents as well as their kids spend hours in front of their TV’s playing their favorite games. However‚ their kids’ brains are still developing and at this stage their behavior is being shaped. While society believe that Video Games can cause them to act inappropriate there many other factors having greater impact on their behavior. People in our world are uninformed about the video games‚ and many
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requests for analysis can provide interesting ethical questions for those asked to prepare the reports. The dilemma you are about to answer will explore some of those ethical questions. My name is Rian Brown‚ and as you work through this simulation‚ I’ll be your Ethics Coach. In addition‚ you can find hints by clicking the book icon at the top of each page. In this ethical dilemma we are going to explore the similarities and differences between personal values and community values. We’re all individuals
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Microeconomics and the Laws of Supply and Demand: A Simulation D. Buress ECO/365 February 2‚ 2015 R. Caratao Microeconomics and the Laws of Supply and Demand: A Simulation The simulation this week was based on an apartment rental agency‚ GoodLife Management‚ in the fictitious town of Atlantis. GoodLife Mgmt. manages the month-to-month rental of 2- bedroom apartment units. By using different situations and assumptions‚ the simulation provides examples of how certain market factors can affect the supply
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Summary…………………………………………………………………………………2. Introduction……………………………………………………………………………………………3. Preparation of Everest simulation………………………………………………………………….3 Critical Analysis of Attitudes / groups and teams of Everest simulation 1 and 2 Group Experience and result……………………………………………………………………….. Individual experience and result……………………………………………………………………. Critical Analysis of Leadership of Everest Simulation 1 and 2 Group experience and result……………………………………………………………. Individual Experience and result…………………………………………………
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