invented by man itself. Some researcher wants to know the effects of playing online games on the academic performances of the students. The reason why the researcher have chosen this particular research topic was know the advantages of playing computer games on the academic performances of the selected high school students. Online games can have bad effects on people’s life specially the learners. Online game addiction has become popular in society which seriously influences children
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THEORETICAL BACKGROUND Computerized Enrollment System This study aims to come up with an enrollment system for a high school which also includes information pertinent data such as name‚ year‚ section‚ miscellaneous fees‚ etc. This system is design for the use of the staff to enable them to produce information required by different people. The system will make the work of faculty and staff faster‚ easier and more comprehensive. The Enrollment System will also store the data of the students such
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CYBERPSYCHOLOGY & BEHAVIOR Volume 9‚ Number 6‚ 2006 © Mary Ann Liebert‚ Inc. Rapid Communication Motivations for Play in Online Games NICK YEE ABSTRACT An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age‚ gender‚ usage patterns‚ and in-game behaviors. In the current study‚ a factor analytic approach was used to create an empirical model of player motivations. The
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CHAPTER I THE PROBLEM AND ITS BACKGROUND Introduction In this advanced world of technology‚ many new ideas are continuously emerging that are very helpful to lighten the burden of people especially to those who are busy. Due to phenomenon‚ technology geeks come up with the idea of “Online Shopping”. An understanding of consumers’ needs and factors influencing their behaviors and intentions when shopping online is a valuable tool in creating effective interactions. Consumers may interact
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Alabang Research In Technical Writing “Effects of Online gaming to the 2nd year IT College students of lyceum of Alabang” Submitted by: Villano‚ Novain Rai Lanuza‚ Zeus Leyte‚ Junany Salazar‚ Leemar Submitted to: Mrs. Buluag Introduction Many students are now getting addicted on online games. Most of them are high school to college students. It can be a conflict on their studies and also to their family. This game commits a failure of students to their school subjects. For
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1.1 Explain the background and development of theoretical ethical approaches? BACKGROUND AND DEVELOPMENT OF THEORETICAL ETHICAL APPROACHES Deontological Theory The deontological theory state that the consequences or outcomes of actions are not important‚ what actually matter is that the actions are morally justified. For example drunken driving is wrong‚ now if a person argues that he safely navigated his way back home and for that reason he/she should not be held accountable by law‚ they
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more efficiency. Games also‚ from being just an ordinary one-set game or a video game with the use of joysticks now had evolved into a modernize online games‚ which links players from across the world together in the same type of game. The popular term‚ online‚ was originally called the Massively Multiplayer Online Game (MMOG or MMO). MMOG is capable of supporting hundreds or even thousands of players simultaneously‚ and is played with the internet. Typically‚ this type of game is played in a giant
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Game online addiction. In modern time‚ online game has become a controversial topic in the society. Most people play games online because online games are massive multiplayer games that enable players to escape the real life. People get addicted to online game because the game never ends. Online game addiction can lead to the loss of career goals‚ educational objectives and personal relationships. Gamers also fell irritable and out of control when they can not play online games. This essay
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Game Over: Sexist Bros Harassing Female Gamers Online You LoseIf you’re wondering what fuels men’s sexist behaviour against women in the gaming industry‚ researchers may just have the answer: it’s because those gamers are losers. The study‚ conducted by researchers Michael Kasumovic and Jeffrey Kuznekoff‚ looked at interactions between players over 163 games of Halo 3. Fortunately #notallmen acted the same‚ but players unfortunate enough to have two X chromosomes where often the target of men performing
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The Story of Online Gaming & Its Effects on Children This week’s readings discuss the effects‚ misconceptions‚ and research related to “Gaming.” Much of the information known to the general public about playing video games is based on anecdotal evidence where emotions often skew facts. In the first readings‚ “Playing Video Games‚” we learn about the complexities of online gaming in comparison to traditional video games. The establishment of internet gaming allows individual play as well as international
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