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    Theoretical Framework In the Theory of Fingerprint Verification of A.J. Zeelenberg‚ 1993 the skin on inside of a finger is covered with pattern of ridges and valleys. Already centuries ago it was studied whether these patterns are different among individuals. Indeed every person is believed to have unique fingerprints. This makes fingerprints suitable for verification of the identity of their owner. Although some fingerprint recognition systems do the comparison on the basis of actual recognition

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    that change human’s life. One of these things is online gaming that is provided by Internet. Online gaming is one of widely used leisure activities by many people‚ especially‚ young people. They think they are playing just for fun or just like a past-time without knowing a lot of effects of playing these games are more than they think. In Vietnam‚ there are more and more people who play online games and even are addicted to it. Playing online games‚ according to some research is beneficial. It

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    Conceptual Framework Investigate Online Games or Internet Games are video games played over same form of computer Network‚ using a personal computer or video game console. If requires a connection to the internet to play‚ and it’s a type of pc game. It can also played in the computer shop‚ that’s why there is so many people use this as a form of business. EFFECT CAUSES Game designers make characters look and act like humans. Sometimes people or players feel this actions like they

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    Logical Structure or Theoretical Framework Problems do not exist in nature but in the minds of people. This can be seen from an examination of the definition of problem: problems stem from the juxtaposition of factors which results in a perplexing or enigmatic state of mind (a cognitive problem)‚ an undesirable consequence (a psychological or value problem)‚ or a conflict which obscures the appropriate course of action (a practical problem). Cognitions‚ values and practices are attributes of persons

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    foreign language and literature Online games Most of the parents may be curious about why their children are addicted to online games. It even has some bad influence to those teenagers’ life or schoolwork. I think the first and simplest reason is that the animations and sounds of the online games attract teenagers. Online games keep innovate and improve since it has been spread extensively‚ because it is a keen competition of the market of online games. The online games become more vivid than before

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    Online games are played by those people who wants to have fun. many online games are created nowadays like special force‚ crossfire‚ cabal and defense of the Ancients or DOTA. The first graphical MMOG‚ and a major milestone in the creation of the genre‚ was the multiplayer flight combat simulation game Air Warrior by Kesmai on the GEnie online service‚ which first appeared in 1986. Kesmai later added 3D graphics to the game‚ making it the first 3D MMO. Commercial MMORPGs gained acceptance

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    Theoretical Framework on Domestic Violence Theoretical Framework Domestic Violence among Women and Children A Theoretical Framework are theories that is formulated to explain‚ predict‚ and understand phenomena and‚ in many cases‚ to challenge and extend existing knowledge‚ within the limits of the critical bounding assumptions. The theoretical framework is the structure that can hold or support a theory of a research study. The theoretical framework introduces and describes the theory which explains

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    Chapter 2: Theoretical Framework on Employees Motivation 1. Definition of Motivation and Employee Motivation 1. Definition of Motivation Many contemporary authors have also defined the concept of motivation. Motivation has been defined as: the psychological process that gives behavior purpose and direction (Kreitner‚ 1995); a predisposition to behave in a purposive manner to achieve specific‚ unmet needs (Buford‚ Bedeian‚ & Lindner‚ 1995); an internal drive to satisfy an

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    discusses the theoretical framework of the study. The second part discusses the literature around the concept of VFR travel and the expenditure patterns. The factors which influence the expenditure patterns of tourists’ are discussed in relation to the independent and dependent variables. The last part will discuss the summary of the chapter (knowledge gap) and how the theoretical and the literature review will form the basis of the methodology and data analysis. 2.1 Theoretical Framework Theories assist

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    Context Online games are games played over some form of computer network. It directly implies that online gaming is a direct application of the Internet or equivalent technology. But games have always used whatever technology was existent at that point of time; for instance‚ modems before the Internet and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet

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