Senior Theses and Projects Student Works 4-1-2012 Computer Game Addiction and Emotional Dependence Amy W. Poon Trinity College‚ amypoonthesis@gmail.com Recommended Citation Poon‚ Amy W.‚ "Computer Game Addiction and Emotional Dependence". Senior Theses‚ Trinity College‚ Hartford‚ CT 2012. Trinity College Digital Repository‚ http://digitalrepository.trincoll.edu/theses/253 Running Head: COMPUTER GAME ADDICTION Poon 1 Computer Game Addiction and Emotional Dependence Amy Poon Trinity
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have you ever attempted to buy a game‚ and‚ of course‚ you got turned down‚ because‚ once again‚ you were not old enough? Although‚ you probably do know why you were denied or turned down‚ because of those great warning or rating systems on every form of media nowadays. Video games have been a part of American culture since the late 1970’s and first emerged as a controversial social problem in late 1994 and has continued until the present. Violence in video games is one of important issues that most
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Computer Game Addiction Joe Ahn Clemson University jahn@clemson.edu George Randall Clemson University grandal@clemson.edu ABSTRACT With the constant improvements in gaming technology‚ ranging from graphics to new types of controllers to faster processors‚ there is a growing problem of computer game addiction. In order to fully understand this problem‚ one must define addiction. According to the Center for Addiction and Mental Health‚ addiction is a psychological or a physical dependence
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cybercafés are places that have computers available‚ usually for fee‚ which you can use to go online. Internet cafes can be set up in actual eating/drinking establishments‚ cruise ships‚ or other types of location. Besides using the computer workstation‚ you may also be able to print or scan documents‚ depending on the Internet cafe. Internet cafes are particularly useful for travelling‚ as they’re pretty common in many countries‚ you don’t have to have computer with‚ and using Internet cafe can
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------------------------------------------------- CHAPTER # 1 BACKGROUND 1.1 INTRODUCTION 1.1.1 GAME CONSOLES A video game console is an interactive entertainment computer or modified computer system that produces a video display signal which can be used with a display device (a television‚ monitor‚ etc.) to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer‚ which has many other functions‚ or arcade machines‚ which
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Computer Gaming Addiction in Adolescents and Young Adults‚ Solutions for Moderating and Motivating for Success Kenneth M. Woog‚ Psy. D. Computer Gaming Addiction Treatment Services computergamingaddiction.com kwoog@wooglabs.com (949) 422-4120 Pepperdine University Associate Director‚ PRYDE kwoog@pepperdine.edu Computer Gaming Addiction in Adolescents and Young Adults‚ Solutions for Moderating and Motivating for Success • • • • • • Background of the problem Theories of Addiction – Recent Science
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Maynilad Water Services‚ Inc. (Maynilad) is the water and wastewater services provider for the 17 cities and municipalities that comprise the West Zone of the greater Metro Manila area. In 1997‚ the company was granted a 25-year exclusive concession by the Philippine Government‚ through the Metropolitan Waterworks and Sewerage System (MWSS)‚ to operate‚ maintain and invest in the water and sewerage system in Caloocan‚ Las Piñas‚ Malabon‚ Manila‚ Muntinlupa‚ Navotas‚ Pasay‚ Parañaque‚ Valenzuela
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Introduction Geography’s study area is ‘‘the world and all that is in it” (Fitzpatrick‚ 1993‚ p. 156). Economical‚ political‚ scientific‚ and military impacts of geography have become crucial in our daily lives as the world has become a global village in the 21st century. Interpreting ordinary issues in this era requires a solid understanding of geographic issues ranging from economy such as the argument between the USA and China over their trade deficits to politics such as the involvement of
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Kevin Walker Professor Echelberger ENG 201 2 March 2010 Eating Habits: Men versus Women Getting a hot meal in college is very easy. Most college students have a very short walk to their campus cafeteria. Entering the cafeteria‚ there is generally an array of meals to choose from. Researchers have been studying the eating habits of college students for a while. Although the studies are predominately due to the typical increase in weight of Americans over the past few centuries‚ the data
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of: a. Age b. Gender c. Year level 2. What are the Effects of Computer Games in terms of: a. Lack of Socialization b. Personality Changes c. Hyperactive Learning Disorders 3. What are the Level of Performance of Criminology Students in terms of: a. Classroom Interaction b. Psychological/Emotional Awareness c. Problem Solving and Written Exams 4. Are there significant relationships between Effects of Computer Games and the Level of Performance of Criminology Students? Theoretical
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