Effects of Online Games on selected 2nd year student’s Academic Performance: A basis to know the study habits of students. A Term Paper Presented to Ms. Rona Vibar High School Department University of Perpetual Help System-DALTA In partial fulfillment of the requirement For the subject English IV By Lawrence Cedric T. Salvador Peter Felix V. Lombos IV – Hope March 7‚ 2011 Table of Contents List of Tables Page Chapter 1 The Problem – Its Background
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happening everywhere‚ especially in university academic writing. Whether the student plagiarizes consciously or unconsciously‚ both are forms of academic dishonesty. While people after discuss whose fault it is‚ when a student plagiarized it becomes a controversial issue. In “The Shadow Scholar” Ed Dante argues that the cause of plagiarism is the college’s academic system. However‚ some people would argue that the problem should be focused on students. In my opinion‚ Dante’s argument has some good
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AFFECTING STUDENTS ACADEMIC PERFORMANCE There are various factors that can influence a student in their academic performance whether it is negative or positive Parent’s Motivation should be there to teach their children to appreciate their hard work and guide them as they move along. A student must learn to devote their time and effort and exercise diligence and patience while studying; parents and their family has a very strong influence that affects heavily their performance. The children’s
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Foreign Literature: Lepper‚ M. R. & Gurtner‚ J (2000)‚ states that prolonged and excessive use of these games can cause‚ mainly upon children‚ a number of physical and psychological problems which may include obsessive‚ addictive behaviour‚ dehumanization of the player‚ desensitizing of feelings‚ personality changes‚ hyperactivity learning disorders‚ premature maturing of children‚ psychomotor disorders‚ health problems (due to lack of exercise & tendonitis)‚ Development of anti-social behaviour
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“THE EFFECT OF STUDY HABITS ON THE ACADEMIC PERFORMANCE OF FRESHMEN EDUCATION STUDENTS IN XAVIER UNIVERSITY‚ CAGAYAN DE ORO CITY‚ SCHOOL YEAR 2008-2009” A research proposal Presented to: Dr. Amphie V. Dinagsao In Partial Fulfilment Of the Requirements for the Subject Educ 51 & 52 Educational Research By Bagongon‚ Christian K & Edpalina‚ Connie Ryan April 25‚ 2009 Table of Contents Chapter
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motivation and self-esteem. Children who are most at risk for reading difficulties are those who were not read to at home. © www.etllearning.com Academic achievement Academic achievement or (academic) performance is the outcome of education — the extent to which a student‚ teacher or institution has achieved their educational goals. Academic achievement is commonly measured by examinations or continuous assessment but there is no general agreement on how it is best tested or which aspects
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STUDENTS SPENDING MORE TIME PLAYING COMPUTER GAMES RATHER THAN STUDYING Leader: Ian B. Datinguinoo Members:Ivan Dominic Cordero Richmond Cortado Austin James De Borja Ian De Leon Dan Emil Dela Cruz Submitted in Partial Fulfillment of the Requirements in English IV Arellano University Plaridel Campus February ‚ 2015 Acknowledgement “No one walks alone inthe journey of life.” We have taken efforts in this
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Computer Games: A Boon or a Bane? We are now living in the era where people are trapped and hooked in a technology which also humans have created – the computers; computers which have become monsters in mankind‚ yet monsters of innovations‚ at the same time addiction. They are the creations not by God‚ but a product of human’s intelligence. In our very competitive world‚ updates in computers are even one of the most controversial subjects all over nations. Countries compete to newly-introduced technologies;
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Running Head: Online Game Addiction Perception of and Addiction to Online Games as a Function of Personality Traits Searle Huh University of Southern California and Nicholas David Bowman Michigan State University Online Publication Date: April 26‚ 2008 Journal of Media Psychology‚ V 13‚ No. 2‚ Spring‚ 2008 Abstract With the growing popularity of online video games‚ there have been anecdotal reports suggesting that these games are highly addictive‚ with some gamers spending in
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Anders Behring Breivik referred to the computer game Modern Warfare 2 in a 1500-page essay written just hours before he was responsible for the deaths of 76 of his fellow Norwegians (Moses‚ 2011; Shah‚ 2011; Townsend & Tisdall‚ 2011). The 32-year-old male was also behind the infamous bombing of government buildings in Oslo and the shooting massacre on Utoya island on July 22nd‚ 2011. Although people are well aware of the dangers of video and computer games‚ people still play them anyway. Some of
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