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    Threat Of New Entrants

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    Threat of new entrants In the porter’s five forces‚ threat of new entrants refers to the threat of new competitors pose to existing competitors in an industry. A profitable industry will attract more competitors looking to achieve profits and If it’s easy for these new entrants to enter the market‚ if entry barriers are low this poses a threat to the firms already competing in that market. More competition or increased production capacity without the concurrent increase in the consumer demand

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    Threat of new entrants

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    Threat of new entrants – 1. Low capital requirements to entry 2. Sufficient suppliers to support new entrants: a fragmented industry means there are sufficient suppliers for new entrants to “discover” to build relationships with‚ and even Winestyr’s existing customers would probably want to build additional distribution channels 3. Easy for existing brick and mortar sellers to enter as they already have a customer base and are likely to have industry/regulation knowledge as well Bargaining Power

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    Threat Of New Entrants

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    Threat Of New Entrants A major force shaping competition within an industry is the threat of new entrants. The threat of new entrants is a function of both barriers to entry and the reaction from existing competitors. There are several types of entry barriers: Economies of scale. Economies of scale act as barrier to entry by requiring the entrant to come on large scale‚ risking strong reaction from existing competitors‚ or alternatively to come in on a small scale accepting a cost disadvantage. Economies

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    Threats of New Entrants

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    Threat of New Entrants: Barriers to Entry Economies of scale Product differentiation Capital requirements Switching costs Access to distribution channels Cost disadvantages independent of scale Government policy Expected retaliation Barriers to Entry Economies of Scale Marginal improvements in efficiency that a firm experiences as it incrementally increases its size Factors (advantages and disadvantages) related to large- and small-scale entry Flexibility

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    games consoles Hands-free gaming consoles are consoles that can be controlled without a controller. To control the consoles‚ you can use your full body and voice to command. This way‚ you don’t always have to sit down to play the game and this could be beneficial to your body as you are not constantly sitting down all the time like with a controller. Also‚ you will feel much more freedom by standing up and moving around‚ rather than just sitting down. An example of a hands-free gaming console

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    Gaming Consoles

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    AIIT Gaming Consoles ➢ Introduction: Gaming consoles were designed for playing electronic games. A gaming console is a highly specialized piece of hardware that has rapidly evolved since its inception incorporating all the latest advancements in processor technology‚ memory‚ graphics‚ and sound among others to give the gamer the ultimate gaming experience. Video games are most often found on video gaming consoles that plug into your television. ➢ Definition: A gaming console is a

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    Threats of New Entrants The threat of new entrants in the fast food industry are noted to be a strong summary assessment characteristic . The reasoning behind this is that there are no set barriers or loops that could legally prevent a company from entering the industry. The major barriers a firm faces in this industry are the economies of scale and the access to distribution. In order to capture the market they have spend tremendous amount of money on advertising and marketing. If a firm wants

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    Gaming Console

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    game console which could be connected to a TV set—the Magnavox Odyssey‚ invented by Ralph H. Baer. The Odyssey was initially only moderately successful‚ and it was not until Atari’s arcade game Pong popularized video games‚ that the public began to take more notice of the emerging industry. By the autumn of 1975 Magnavox‚ bowing to the popularity of Pong‚ cancelled the Odyssey and released a scaled down version that played only Pong and hockey‚ the Odyssey 100. A second‚ "higher end" console‚ the

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    Gaming Console (Android)

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    CHAPTER 1 1.) INTRODUCTION  In our generation‚ many application programs are being developed and are widely used in our industry‚ economy‚ education‚ and others; in short‚ application programs are now being part of our everyday life. In addition to this‚ many games are being created and developed with the use of different application programs more specifically the Android application program. The innovation and development of many application programs enhances the creativity and developmental

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    Gaming Consoles Compared

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    Gaming Consoles Compared “The console wars continue to rage on. Ever since the PlayStation 3 arrived on the market to challenge the Xbox 360 in 2006‚ gamers have argued about the merits of each system.” (Schedeen 2006). I‚ having owned both systems‚ am going to compare and contrast some key features found in these two major consoles. This comparison is based on the most recent versions of both consoles – the ’Slim ’ variations of both the Xbox 360 and the PlayStation 3‚ disregarding previous feature

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