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    the Video Game Industry 1. Evolution The video game industry has a history of over 40 years since 1970s. Over these years‚ the industry has undergone giant revolution in terms of competition and technology as described below. * Competition In the earliest day‚ major industry players of video game were Atari (from US) and Namco (from Japan).They introduced video game in the form of arcade game in 1970s. In mid-1990s‚ the notable Japanese industry player Sony introduced PS‚ a video game

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    Video Games In Education

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    Video games have been in our lives for a very long time. Even before the personal computer usage became this common‚ owning an “Atari”‚ a legacy game console‚ at home was very popular. However‚ the rapid change in technology has brought a new dimension to the world of video games as well. Game platforms have stunningly developed and changed‚ while video games have kept their popularity. Today‚ popular use of personal computers and hand-held smart devices allows gaming to take place everywhere. It

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    Aim High to Achieve High

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    surpluses/deficits. Cash rationing (misnomer cash budgeting) Last resort liquidity management Limits ability to commit until sufficient funds are available (delays implementation) No forward cash planning Disruptive to programs‚ vendors High corruption potential Need transparent ex ante rules Public procedure Likely to undermine budget priorities Benefits of efficient cash management Ensure obligations can be met as they fall due Minimize idle balances and associated costs

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    High vrs Low risks parents with intellectual disability Journal Article Review:  The key points that the Author addressed in this article consists of the following: In recent years there has been a major increase in the number of children that are exposed to potential harm and that can be separated from parents with intellectual disabilities (Booth & Booth‚ 2004; Cleaver & Nicolson‚ 2007; Clever‚ Walker‚ & Meadows‚ 2004). This means there has been a vast increase in the caseloads for social

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    Video Games Are Beneficial

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    Video Games are beneficial Video Games have come a long way since their first introduction into the main stream. With video games becoming more sophisticated and using advanced technology‚ it seems as if video games are closing in on the gap between games and reality. However‚ as video games become ever so life-like it brings up the question of if the violence associated with video games is having a negative consequence. There have been many accusations over the years over the harm video

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    Violent Video Games

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    Violent Video Games and Reality Children and adolescents are the actual victims of violent video games‚ not their characters. With the improvement of computer technology‚ the video game market has grown significantly in the past decade. Over time‚ video games have become increasingly realistic and more graphically violent‚ and its undesirable negative effects have been harmful not only to the players‚ but also to the society. So the issue of whether playing violent video games

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    This background Knowledge and experience of low-income students begins a literacy “achievement gap” That compares their literacy knowledge to that of children who do not live in poverty. Understanding social class diversity enhances the learning of all students. And Class differences in child-rearing practices may sound alarming or oversimplified. Lower-class children are more likely to have unstable family situations. Their parents typically have low-wage jobs and are more frequently laid off‚

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    Robert Sorensen Professor Edmunds English 1A MW 4pm Writing Assignment 1 High School: Out With the Old and In With the New When most people think about high school‚ they think about fun times with no responsibility. Rarely does someone look back and think that it played a key role in preparing them for college and the rigors of the real world. There is an epidemic failure to properly prepare high school students because of the current system in which they are enrolled. Teachers are failing to

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    What has made it possible in IKEA’s case? 3) Describe how IKEA’S expansion has re-energized mature markets around the world and changed the competitive situation. 4) How does the TV advertising campaign initiated by IKEA overcome the entry barrier of high advertising expenditures? 5)Should IKEA expand further in the United States or focus on other countries? 2 GLOBALIZATION AT WHIRLPOOL 1)To what extent is the appliance market regional rather than global? 2)What seem to be the key success

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    Video Games in Psychotherapy After reading the article‚ Video Games in Psychotherapy by T. Atilla Ceranoglu‚ I agree that video games can help in psychotherapy because I believe that playing videos can take their minds off of the tragic things going on in their life‚ such as children who went through abuse‚ neglected‚ control problems etc… This will help them release some stress and to have a little fun. I think those kids who have problems controlling themselves this will help them relax a little

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