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    population. The video examines the growth patterns of the population boom‚ which some countries are at the greatest risk‚ and what can be done to help. The video emphasizes the estimate that at the current population growth rate‚ there will be over three times the number of people on the earth at the end of the 21st century as there were at the beginning. This estimate was made nine years ago so I can only assume the numbers are worse now. There are many approaches discussed throughout the video to help

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    Video Games: Creating Monsters or Not? “Stay alive at any cost! Find the key! Shoot the bad guys!” This is how one sixth-grader describes the way of playing video games. Such video games can seem like harmless fun‚ but what if the violence gets personal and addicts young teenagers‚ affecting their behavior and their view of reality? Some studies have shown that violent game players just do not leave it there on their game screens; they transfer the violent acts they get attached to‚ to the real

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    Video Game Media Analysis Often video games are simply regarded as play things and because of this‚ are not brought under any scrutiny except for how they harm children. The video game as a medium though offers many new ways of interacting with a simulated world that the likes of movies or books could never dream of achieving. Marshall McLuhan describes games in general as‚ “situations contrived to permit simultaneous participation of many people in some significant pattern

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    EFFECTS OF VIOLENT VIDEO GAMES A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and non-experimental studies with males and females in laboratory and field settings support this conclusion. Analyses also reveal that exposure to violent video games increases physiological arousal and aggression-related thoughts and feelings. Playing violent video games also decrease pro-social behavior

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    The video spoke on the gun violence that is taking place in Chicago. Gun violence and gang leaders are the main reason for the numerous amounts of death in Chicago. After doing some research‚ Chicago continues to with the highest homicide rates in the United States. In Miles Bryan’s article he states that‚ Chicago has had more than 700 homicides in the year of 2016. In September of 2016 he also states that the city of Chicago surpassed 2015s killings by 470. (Bryan. M‚ 2016). A theory that connects

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    This annotated bibliography reviews how gaming affects one’s mental. Example of some main types of games in this bibliography are computer games and video games. I choose to write this topic because I am an Information Technology student and I have always been interested in activities related to games since young. After doing a lot of researches about this topic‚ I found no negative relationship between game and creativity‚ this means playing games will not reduce one’s creativity but stimulating

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    Introduction The following paper is based on the Bunny video where he is 22 months old and is snacking on cream cheese and other snacks (Bunny video)‚ and the Augie video in which he is 2 and half years old and is making pancakes (Augie video). Bunny video: Bunny is sitting in a high chair‚ directly in front of a camera set up. His high chair has a tray connected to it that keeps him from being able to explore the environment. The video begins with his mother‚ Professor Gopnik (Gopnik) getting

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    it easier to take in. Within the three videos‚ two of which are called Drunk History‚ gives details over the greatest Historical moments that happened in the United States. Those being the following: Claudette Colvin‚ who was the first African American to sit in the white section of a bus. The second Drunk History video‚ was over the argument of the constitution and the race for the 1800 presidential election of John Adams and Thomas Jefferson. The third video discusses the “bullshit” that media portrays

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    Video Vignette #2: Natasha’s Story HBO Documentary Up until the mid 1980s‚ using DNA evidence to help determine the perpetrator of a crime was not in existence. When the method became an accepted scientific practice‚ DNA rape kits were established to confirm that a rape has occurred and help determine who perpetrated it. Natasha Alexekno is one of many women who have been a victim of rape. However‚ she is fortunate in the fact that she got a rape kit conducted after the crime‚ that ended up helping

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    addictions; more specifically‚ video game addiction. This addiction is one of the growing worries among children and adults. There is now a new method of treatment called video game detox. There is one treatment centre in Amsterdam which employs this method to their subjects. They are forced to quit gaming cold turkey. They start on this treatment by admitting that they are incapable over their addiction. Keith Bakker from Smith & Jones Addiction Consultants said that video games are now conquering lives

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