nswer as many of the following questions as you can: What was the most valuable part of the readings and study material for you this week? After watching the YouTube video “Taking Root the Vision of Wangari Maathai” and going through the Maathai readings‚ it made me realise how much I have to be grateful for. Wangari and the other women had nothing‚ but they fought for what they believed in- even though women were looked down upon in Kenya at that time‚ that did not stop her/them from continuing
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players used the three touch method. The first person to hit it tended to bump it up the net left corner where the setter stands. The setter would set it to another player and they would spike it over the net. The players would use the proper approach when spiking it (right-handed people‚ left right left and left-handed people right left right.) When the girls dived they would dive and land on the thigh and roll up quickly too. While bumping the ball the girls would use the proper mechanics‚ they
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Violent video games affecting children Video games around the world have become immensely popular‚ a multi-billion dollar industry. An industry which revolves around the wants and desires of children and teens. An industry with a creation of unique entertainment like no other. An industry that continues to grow rapidly. Hours and hours are spent each day by youths playing these games‚ but are they really good for them? Are they educational? Games which educate a child’s mind exist but they wouldn’t
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feel frustrated if I did not play online games 9. I prefer playing games to satisfy my wants 10. I prefer playing games for fun and enjoyable that can make me feel relaxed 11. I want online games to compete other students 12. I tried to give up the computer games but it causes me depression and irritation 13. I prefer playing games to know and test how my knowledgeable I am 14. I prefer playing games to build leadership and sportsmanship 15. I prefer playing games to avoid other addiction
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decade of reality TV‚ online shopping‚ cell phones‚ tablets‚ and more inappropriate movies and music. Some comparable aspects of both generations include technology‚ TV shows‚ and music. In my opinion the 90’s comes out on top as a better time to grow up in. The technology of the 90’s was much more simpler and not as relied upon as in the 2010s. Cell phones were introduced in the 90’s and were very big and clunky‚ only a few percent of people used them so you wouldn’t see people glued to their phones
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minutes) the root tip will feel soft when touched with a mounted needle (Do not let it dry out completely). * Heat it in order to speed up the process of the cell wall breaking down‚ and also for the stain to spread quicker. The stain will bind with the DNA‚ and it will become more visible. 4. Now‚ using forceps or the mounted needle‚ pick up the softened root tip and transfer it in to a
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educational merit of a video game. In most commercial examples‚ disciplinary content is secondary to enjoyment and pleasure. In most educational examples‚ fun and engagement is a byproduct of the context. Developers face the daunting task of maximizing the technological elements of video games alongside the educational affordances. Further‚ they must accomplish this without losing the intangible element of fun…educators and developers must work together to produce immersive video game contexts that
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People are frequently drawn to stigmas and beliefs‚ especially when these stigmas and beliefs seem genuine enough to pose a valid suggestion. The key aspects of stereotypes are generally defined by exaggeration while being based on truth. This is done in accordance with categorizing a specific group or person. The beliefs that follow these labels and claims are dulled in order to seemingly discredit the proposed group. Misconceptions are formed from stereotypes; however‚ misconceptions have no basis
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The Effects of Video Games on Children: What Parents Need to Know The home video game industry is now over 30 years old. In that time‚ computer technology has improved at a geometric rate. A high speed elevator now has more computing power than the Apollo spacecraft that landed on the moon. The promise of computers and video games as teachers was clearly recognized in the 1980s when there was a nationwide push to get computers into the classrooms. In the years that have followed‚ researchers
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living is based on four people’s lives on achieving the American Dream and leaving the poor to become a better person financially and overall. The four people in the video are Jean R‚ Jerry L‚ Mary V‚ and Barbara B. All four have interesting stories and many hardships to overcome. The two most interesting moments that struck me in the video were about Jerry. Jerry was homeless at one point and lives paycheck to paycheck. I could not imagine my life depending on my next paycheck or the next time I was
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