Management Information Systems A Case Analysis Report on HARRAH’S ENTERTAINMENT INC. Submitted By Group 6 | Subgroup 2 17th March 2011 Harrah’s Entertainment Inc. 1) Discuss the factors that drove Harrah’s customer relationship strategy. Harrah’s had decided to make customer loyalty as their core competency since they believed they could become the industry leader based on this skill. The initial focus was to trace the customers who were showing little loyalty to Harrah’s and
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Continuity/Change Over Time During the 1450’s to 1750’s the Americas were evolving at a constant rate. The slave trade and the use trade such as the triangular trade were very common during this time-period due to the rise in plantations‚ causing a diverse region in South America. In addition‚ forced labor was an important constant throughout the region and was controlled by Spanish and the Inca’s which also allowed for a mixture of culture and ethnicities. South America throughout the time-period from
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From: Charles Hill‚ International Business‚ 2013‚ 9th Ed.‚ McGraw Hill Chapter 15. Entry Strategy and Strategic Alliances General Motors in China The late 2000s were not kind to General Motors. Hurt by a deep recession in the United States and plunging vehicle sales‚ GM capped off a decade where it had progressively lost market share to foreign rivals such as Toyota by entering Chapter 11 bankruptcy. Between 1980‚ when it dominated the U.S. market‚ and 2009‚ when it entered bankruptcy protection
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Sports‚ Entertainment and Recreation Marketing WVEIS 0434 This area of study provides students with the knowledge and skills needed for a career in the field of sports‚ entertainment‚ and/or recreational marketing. The function of sports marketing is to determine the interests of the consumer and plan a product or service that the spectator will buy. Students will utilize problem-solving techniques and participate in hands-on activities to develop an understanding of course concepts.
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Case Analyses March 12‚ 2012 Burlington Industries‚ Inc. v. Ellerth 524 U.S. 742 (1998) I. FACTS: Kimberly Ellerth quit her job as a sales person at Burlington Industries after working there for 15 months. Her reasoning was that her supervisor‚ Ted Slowik‚ was sexually harassing her. Ellerth did not inform any other supervisors‚ and therefore the company was unaware of Slowik’s actions with Ellerth. Despite her refusals with Slowik’s advances‚ Ellerth did not suffer any tangible retaliation
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In the late 1800’s‚ American society began to burst with cultural activity. After the Civil War and the Reconstruction‚ Americans were eager to return to their normal lifestyles. The period that followed‚ however‚ was quite different from what the country was used to. During the war‚ many pushed hard for a rise in industry‚ leading to an explosive industrial revolution far beyond what people had expected. America’s business and economy had boomed‚ and‚ as the new century approached‚ many had
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Strategic Alliances and Entertainment Jobs had the early strategic vision to complement computing with movie entertainment. After founding NeXT‚ he personally acquired a majority interest in the young movie company Pixar in February 1986. Jobs went on to invest ¼ of his personal wealth into Pixar. In 1995‚ Pixar solidified its position within animated movies with the debut of Toy Story. Grossing $358 million worldwide‚ it became the 3rd-largest grossing animated movie in history. After this
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YG ENTERTAINMENT By: Samantha Li WHAT DOES YG ENTERTAINMENT DO? Create Musical Artists Produce Actors Train people in the Performing Arts Creates Idols MISSION STATEMENT “Become a brand that brings a valuable change to the lives of everyone around the world based on YG Spirit.” YG ENTERTAINMENT HISTORY Establishe d MF and Yang Goon Entertain ment Changed name to YG Entertainment to 2001 Known worldwi de for YG Family PLACE Global Company Main Building located in Hapjeong-dong‚
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why‚ violence is used by the entertainment and information industries. It offers an overview of research findings‚ an outline of government responses to the issue‚ and a look at some of the key arguments in the debate. It also explores the role that media education can play in helping young people to put media violence into perspective. Throughout the section‚ there are links to seminal articles‚ reports and surveys on the issue. Violence in Media Entertainment Between 2000 B.C. and 44 A
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http://www.storyofkorea.com/?p=130 Korean entertainment company – SM Entertainment S.M. Entertainment Co.‚ Ltd S.M. Entertainment is Korea’s best known entertainment & media group‚ operating businesses in the fields of planning‚ production‚ distribution‚ and circulation of records‚ licensing‚ publishing‚ singer/actor management‚ agency activities‚ start-up marketing‚ Internet/mobile content‚ and education. S.M. Entertainment was the first Korean entertainment company listed on the KOSDAQ (April‚ 2000)
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