A Tutorial on Pointers and Arrays in C A TUTORIAL ON POINTERS AND ARRAYS IN C by Ted Jensen Version 1.1 (HTML version) July 1998 This material is hereby placed in the public domain Available in various formats via http://www.netcom.com/~tjensen/ptr/cpoint.htm TABLE OF CONTENTS Preface Introduction Chapter 1: What is a Pointer? Chapter 2: Pointer Types and Arrays. Chapter 3: Pointers and Strings Chapter 4: More on Strings Chapter 5: Pointers and Structures Chapter 6: More on Strings and Arrays
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microcontroller 8051 security alarm based system circuits GSM based Home security system hidden cameras GSM based home security system project using microcontroller 8051. Main aim of this project is to provide sms based tracking of different locations in the home while you are not at home.This project can also be used to monior the different signals conditions of the machines in factory or industry. A GPS module will be installed in the home which will transmit the status of different doors continuously
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{ setName(name); setBalance(0); } public void setBalance(double balance) throws NegativeAmountException { this.balance = balance; } public String getName() { return name; } public void setName(String name) { this.name = name; } public double getBalance() { return balance; } /** * Deposit * @param balance */ public void deposit(double balance) throws NegativeAmountException { //
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1. Express and Implied Terms The content of a contract are made up of terms (or ‘clauses’ as they are called in the case of written contracts) which may be express or implied. The express terms are the terms which the parties actually stipulated for themselves when making the contract‚ whether orally or in writing. In addition to the express terms‚ the courts sometimes‚ for a variety of reasons‚ imply certain terms into the contract. Implied terms are terms that are not expressly stated in the
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Cis247C Lab5 // Program.cs (main program" //CIS247C Lab5 using System; class Program { static void Main(string[] args) { Console.WriteLine("\nWelcome the Employee Hierarchy Program\n"); Console.WriteLine("\n CIS247 Week 5 Lab \n"); Console.WriteLine("\n Name: Solution \n "); Console.WriteLine("\nThis program tests an Employee inheritance hierarchy\n"); Employee[] emp = new Employee[3]; emp[0] = new Employee("Joe"‚ "Doe"‚ ’M’‚ 1‚ 10000.0‚ new Benefit("Partial"‚ 1000‚ 2));
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implementation CONSTRUCTION: with or without a capacity; default is 10 ******************PUBLIC OPERATIONS********************* void enqueue( x ) --> Insert x void dequeue( ) --> Return and remove least recently inserted item Object getFront( ) --> Return least recently inserted item bool isEmpty( ) --> Return true if empty; else false bool isFull( ) --> Return true if full; else false void makeEmpty( ) --> Remove all items ******************ERRORS******************************** Overflow and Underflow thrown
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This method has four overloads. void AddService(Type serviceType‚ object service); void AddService(Type serviceType‚ ServiceCreatorCallback callback); void AddService(Type serviceType‚ object service‚ bool promote); void AddService(Type serviceType‚ ServiceCreatorCallback callback‚ bool promote); RemoveService: This method removes the specified service from the service container. This method has two overloads. void RemoveService(Type serviceType); void RemoveService(Type serviceType‚ bool promote);
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2D1426 Robotics and Autonomous Systems Project Report Group 5: “Ad Hoc”. Frontal view of the vicious “Ad Hoc” robot Team members: Heijkenskjöld‚ Hannes Kalén‚ Martin Malmesjö‚ Stefan Hoc‚ Ad Abstract This is a report of the project for the course 2D1426 Robotics and Autonomous Systems. It describes the ideas and the design of the Ad Hoc robot. It covers the main design goals‚ implementation and results. The goal of the robot was to play table hockey‚ and above all to be able to
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public class je { public static void main(String[] args) { // TODO Auto-generated method stub /* <APPLET CODE="Animation.JAVA" WIDTH=400 HEIGHT=300> */ //The basic applet class.The applet shows 4 cars crossing each other at a square. @SuppressWarnings("unused") class Animation extends Applet implements Runnable { //4 variables used to vary the car’s positions. int x1=0‚x2=380‚y1=50‚y2=250; public void start() { Object t = null;
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Spring Framework Tutorial Isabelle Muszynski 15 April 2003 Chapter 1 Introduction This tutorial covers the main packages in the Spring Framework. For full details‚ we refer you to Rod Johnson’s book‚ Expert One-on-One J2EE Design and Development‚ published by Wrox Press in 2002. The book’s ISBN number is 1-86100-784-1. The code for the Spring Framework is contained in package com.interface21. We provide UML diagrams for the subpackages‚ as well as code samples. 1.1 Setting up for the
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