January 11th‚ 2013 “Watching TV Makes You Smarter” In “Watching TV makes you smarter‚” Steven Johnson makes clear his thesis statement to us that television programming today makes increasingly complex cognitive demands of viewers‚ and enhances people’s cognitive facilities. He uses the images telling us what the intellectual effect of television viewing. First‚ based on his theory called “The Sleeper Curve”‚ he talks about reality TV affecting younger generation by helping with personal development
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The television has become essential as food to most people in their everyday living. That means it has become a very influential effect on the people who watch television. Anything that is inappropriate shown on television would be copied by the people who watch it‚ and this could lead to unwanted violence act in them. In television‚ violent images are seen in films‚ commercials‚ sitcoms‚ cartoons‚ news broadcasts‚ and reality-based programs. More of these types of so-called-violent programs are
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Violent Media: Violent Behavior? Over the past few years we have heard debates on violent media influencing violent behavior in young adults and teens. Some people claim that the violent media such as video games‚ comic books and cartoons are the cause of the outburst in violence such as the recent public school shootings and movie theaters. There is more evidence to support that this type of media is a healthy outlet under proper supervision. I believe that some violent media can help people
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People http://www.term-papers.us/ts/gb/pnl166.shtml Abstract Television violence is pure evil to the minds of children and young adults. A simple cartoon can probably have around thirty violent acts in it. A sit-com show can influence a kid to kill someone. Magazines and newspapers have articles of children imitating violent acts that they have seen on television. Psychologists and doctors have done a lot research to prove that television violence can affect a mind of a child or a young adult. Scientists
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Carnagey‚ Anderson‚ and Bushman hypothesize that the rise and popularity of violent video games are desensitizing people‚ especially children‚ leading them to have brash personalities which leads to real life violence. In their introduction‚ the authors state that over eighty-five percent of games contain some form of violence‚ and also cite an older paper stating that many games rated "E" are still considered too violent by parents. They also state that although there are quite a substantial amount
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The Effect of Viewing Television Violence on Childhood Aggression Abstract There is a great deal of speculation on the effect television plays in childhood aggression. Two contrasting views regarding this issue are violent television increases aggressive behavior and violent television does not increase aggressive behavior. Later research demonstrates there may be other intervening variables causing aggression. These include IQ‚ social class‚ parental punishment‚ parental aggression‚ hereditary
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the “Electronic age’’. It is estimated that 97%of the homes have atleast one television set. Children who come from homes without television are likely to view programs in schools‚ at friends house and in stores. Almost every youngster is exposed to television. Television has had a tremendous impact on the lives of the youngsters as it provides them with entertainment‚ information as and companionship. One of our television actors has said ‘that shows for youngsters are limited because there are not
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Part One: Being the director of a local new station‚ I would cover the local story first with a high recap of the celebrity death to follow. When people tune into the news‚ they want to know what is happening around them first. A celebrity death will make headlines on every kind of network‚ but the local happenings will only be the local newscast and be more vital. The park story will have more meaning to the people of the community and could affect the everyday happenings for them. With cities
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Investigating the relationship between the financial and real economy Konstantinos Tsatsaronis Central banks have always recognised the importance of financial stability for overall macroeconomic performance‚ but questions related to the health of the financial system have traditionally taken a back seat to those more directly linked to the process of inflation and growth. In recent years‚ however‚ financial stability has gained greater prominence on central bankers’ agenda. Monitoring the performance
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music‚ then soon after television was given the blame‚ and now in our time today it seems the violence in video games are taking the blame for encouraging violent behavior. But before we start passing the baton to violence in video games for the cause of violent behavior‚ ask yourself‚ is violence in video games really the cause of violent behavior‚ or are we just passing the blame like it if where a game a tag? Violence in video games should not be blamed for violent behavior because video games act
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