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    Enders Game

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    Wesley Bolton Samuel Good Jake Jones JonMichael Lopez Honors English 9-1 January 28‚ 2013 WORK CITED INFORMATION: Card‚ Orson. Ender’s Game. New York: Tom Doherty Associates‚ 1977. PLOT SUMMARY AND THEME OF THE NOVEL: Ender’s Game‚ by Orson Scott Card‚ is the story of Andrew “Ender” Wiggin‚ a third born child in a prejudiced‚ futuristic world‚ as he is recruited to train at battle school to fight the “buggers”‚ an alien species that previously

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    Sudoku game

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    Koya University Software Engineering Department 4th Stage Artificial Intelligence Sudoku Game Prepared by Kewan S. Salih Introduction Sudoku (Digit-single) originally called Number Place‚ is a logic-based‚ combinatorial number-placement puzzle. The objective is to fill a 9×9 grid with digits so that each column‚ each row‚ and each of the nine 3×3 sub-grids that compose the grid (also called "boxes"‚ "blocks"‚ "regions"‚ or "sub-squares") contains all of the digits from

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    Beer Game

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    Name: Aakriti A. Sharma Course : IENG 452 : Introduction to Six Sigma Title : Lab report on The (Root) Beer Game Summary : The Beer Game provides an insight into the supply chain in real world. It is played amongst a retailer‚ wholesaler‚ distributor and factory. The main objective of the game is to minimize the total costs of the supply chain and avoid backlogs. Communication between the four departments is not allowed. The retailer is the only person who knows the actual order

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    Rules of the Game

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    The scratchy collar symbolizes the entrapment of Waverly by her mother. Waverly’s hobby of chess is important to her and her mother “[has] a habit of standing over [her] while [she] [plots] out [her] games.” (p.98) This habit of Waverly’s mother is a symbol of how she controls Waverly. As her mother stands over Waverly‚ it displays her as a dominant figure and shows that Waverly should be submissive and obedient towards her. Waverly’s mother expects her to listen to everything she says and not have

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    The Imitation Game

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    The Imitation Game is set During World War II and follows Alan Turing‚ British mathematician as he is enlisted to try to break German codes encrypted using Enigma machines. It shows the process through which Turing worked to crack the code. When Britain declares war on Germany in 1939‚ Turing joins a cryptography team‚ led by Commander Denniston‚ aiming to crack ciphers created by Enigma machines‚ which the Nazis use to provide security for their radio messages. Turing prefers to work alone‚ considering

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    Online Games

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    technology‚ computers continue to upgrade as well until the time that computer has now become a part of man’s everyday life that are hooked to computers. Computers can now edit documents to your PC‚ play mini games‚ search information you need using the internet‚ save documents to your PC and play online games. It’s like an all-in-one gadget that can do all the things you want anytime you need it. STUDY HABITS During the pre-school age‚ a self-study habit must be develop. Self-study habit can be defined

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    About a Game

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    three‚ four or five. (The more players‚ the more challenging the leadership exercise.) Each team assigns one leader. The rest of the team members get blindfolded. The team leader hands the rest of their team a rope which is several feet long. When the game begins the leader calls out different shapes‚ such as circles‚ triangles and squares‚ which the rest team must make while blindfolded. The leader can use their voice to direct players to where they need to position the rope in order to complete the

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    A Game Design

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    A Game Design Two supermarkets site in a town on a certain distance. Town residents may usually go to the nearest supermarket‚ but they can choose the other supermarket because it not takes long trip to reach the farther supermarket. Now they will sell a new kind of yogurt that estimate 200 unit will be sold per week in the town. They must decide the price. There are 3 prices they can choose: $10‚ $14‚ $18. If they sell the yogurt for a same price‚ they will sell the same unit. If one supermarket

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    Game And Metacalfe

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    Q1 Game and Metcalfe suggest that feedback is a form of dialogue because it introduces different perspectives into our work. Similarly with Bohm‚ by dialogue‚ they mean a type of back and forth between participants that leads to the creation of new content. For Bohm‚ dialogue is the unfolding of potential‚ which stems from the free flow of meaning between cooperative participants. Dialogue assists our learning in that it has the ability to generate new meanings by exposing individuals who are participating

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    Love of the Game

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    about what they contribute to the needs and wants of society. Professional athletes are not overpaid because they meet society’s demand for entertainment‚ dedicate their lives to fulfilling their potential‚ and risk their careers and health in every game and performance. Most people will argue that professional athletes make too much money because they don’t think that playing a sport for a living is sufficient reason for getting paid so much. Despite ongoing comments created from jealousy or the

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