the form: y = 〖ax〗^2+ bx + c The movement that makes this object is a uniformly varied movement‚ because it is subject to the acceleration of gravity. In these types of movement‚ the position of the body with respect to time‚ is described by a quadratic function of the form: h = ± (1/2) 〖gt〗^2+ V_0 t+ h_0 The ± signs correspond to the acceleration of gravity and the sign is chosen according to the direction of motion; if the motion is upward the value (-g) is taken and if it is down‚ the value (+g)
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depression. American people were creating new way of living by thrusting forces in 1920s. Whereas stock market crashed initiated a long economic decline that accelerated into a world catastrophe the depression of 1930s. The hard-surfaced road and automobile produced mobility and a blurring of the traditional rural-urban split. The motion pictures and radio
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energy is the energy of motion. A ball has kinetic energy when it flies through the air. The ball has the ability to do work in that it can act upon other objects with when it collides. Potential energy is stored energy that objects have because of their position. A cup on a table has potential energy: If you knock the cup off the table‚ gravity will accelerate the cup‚ and its potential energy will convert to kinetic energy. Kinetic energy is the energy of mass in motion. The kinetic energy of an
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Lirio Garcia Physical Science E. Martin December 13‚ 2012 Project: What the physics are of shooting a gun Shooting a gun is mostly the science of motion in the scientific world. One thing that most shooters are aware of is what bullet they want to use and where they want to shot at but most do not know how the gun and bullet work together or even separate. Also‚ there is no set balance of energy for every gun since the efficiency is mostly based on its structure of caliber and barrel length
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enables programs to provide realistic three-dimensional (3-D) graphics and immersive music and audio effects. DirectX is a set of low-level Application Programming Interfaces (APIs) that provides Windows programs with high-performance hardware-accelerated multimedia support. DirectX enables the program to easily determine the hardware capabilities of your computer‚ and then sets the program parameters to match. This allows multimedia software programs to run on any Windows-based computer with
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Laura Cortez Science Per. D 11/28/12 Soccer Ball Lab I. INTRODUCTION Speed‚ distance‚ time‚ and acceleration are all very complex formulas that are interdependent. These formulas are measured in motion data and used to determine the final instantaneous speed‚ distance‚ time‚ and acceleration. Distance and time are two formulas that are used to determine speed and time. For example‚ distance equals speed multiplied with time given‚ time equals distance divided by speed‚ and speed is
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OF EXPERIMENT: 25 APRIL 2013 DATE OF SUBMISSION: 2 MAY 2013 OBJECTIVE To determine the following uniformity accelerated motion in a straight line. 1. Distance travelled as a function of time 2. Velocity as a function of time 3. Acceleration as a function of the accelerated mass 4. Accelerated as a function of force THEORY Newton’s equation of motion for a mass point of mass m to which a force RF is applied is given by the following: m · Ra = RF ‚ where Ra = is
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Time Travel Mark Jacob de Paz Course: Comm 2 Instructor: Mrs. Noemi Agner Date: March 14‚ 2011 2 Time Travel Thesis Statement Time travel is possible. Outline: Time travel A. Definition of time travel B. Origins of the concept Theories about time travel A. Time travel forwards 1. Time dilation 2. Time perception B. Time travel backwards 1. Using wormholes 2. Special spacetime geometries Philosophical understandings A. Grandfather paradox B. Novikov self-consistency
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that an object has a velocity of 55 mi/hr. One must include direction information in order to fully describe the velocity of the object. * Distance: Distance is a scalar quantity that refers to "how much ground an object has covered" during its motion. * Displacement: Displacement is a vector quantity that refers to "how far out of place an object is"; it is the object’s overall change in position. * Acceleration: Change in speed per time. Distance-time Graphs: Uniform Speed:
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LibraryPirate LibraryPirate Metric Prefixes Multiple 1‚000‚000‚000‚000‚000‚000 1‚000‚000‚000‚000‚000 1‚000‚000‚000‚000 1‚000‚000‚000 1‚000‚000 1‚000 100 10 1 0.1 0.01 0.001 0.000001 0.000000001 0.000000000001 0.000000000000001 0.000000000000000001 1018 1015 1012 109 106 103 102 101 1 10–1 10–2 10–3 10–6 10–9 10–12 10–15 10–18 Name exa peta tera giga mega kilo hecto deka — deci centi milli micro nano pico femto atto Abbreviation E P T G M k h da — d c m m n p f a Physical Constants Acceleration
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