"Unlawful internet gambling enforcement act unfairly discriminates against offshore gaming companies" Essays and Research Papers

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    THEFACTS GAMBLING IN AUSTRALIA * For most people‚ gambling is a form of entertainment that is enjoyed responsibly. * Many Australians gamble in some form at least once a year‚ whether it’s an occasional flutter at the races‚ buying a lottery ticket‚ playing the pokies or a night out at the casino. * In 2009‚ 70 per cent of Australians participated in some form of gambling. * Australians spent more than $19 billion on gambling in 2008-09; around $12 billion of which was spent playing

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    Ethical Problems of Gambling An addiction to gambling can be as alcoholism and drug addiction. Gambling is a chronic though gradual condition that occurs when an individual is unable to control the impulse to participate in gambling‚‭ ‬regardless of the impact that it may have on one‭’‬s life. The disorder frequently leads to stress‚‭ ‬extensive debt‚‭ ‬a gradually worsened gambling problem especially if the procedure is left untreated. Although gambling has a clear financial effect

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    Cause or Effect of Gambling "Che-Ching!" "Yes! Jackpot!" shouted the man as he jumped up and down. However‚ will his happiness last forever? The nest time the man gambled‚ the money in his pocket completely turned to dust. From that day onwards‚ like a broken glass‚ his life is destroyed and almost impossible to bring back happiness. From this man’s case‚ clearly there are several negative effects of gambling. First of all‚ gambling will cause a person to have bankruptcy. Luck is not always by

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    Section 176 of Companies Act 1965. By. Kartikayen Supramaniam. In Malaysia companies Act 1965 (CA)‚ is one of the vital statutes which govern and regulate the formation and operation of a company. All the sections in this statute govern each and every part of company governance. In this case section 176 of Companies Act plays a very important role on arrangements and reconstruction of a company when the company heavily burdened with debt. Financial crisis is the most dangerous and a serious disadvantage

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    Gaming the Gamers: Using Experience Maps to Develop Revenue-Generating Insights Case Analysis 1. Overview WebTel‚ one of the internet services providers in U.S.‚ is looking for an opportunity to increase revenues coming from the gaming user segment. This segment is the main customer of the WebTel’s broadband internet services and spent $7 billion each year to the gaming industry that grows at an annual rate of 16 percent. WebTel aims to engage with this segment deeply by truly understanding

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    Noise Enforcement Introduction Barking dogs‚ construction equipment‚ amplified musical instruments‚ trash trucks‚ and loud parties are all examples of noise found in major urban areas. Understandably‚ certain noise levels must be tolerated by all citizens in order for normal functions of urban life to continue. However‚ excessive‚ unnecessary‚ and/or annoying noise is subject to regulation. On March 29‚ 1982‚ the City Council adopted a new Noise Ordinance that established limits on noise pollution

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    Linda Bernstein’s article “Gaming the Console” addresses the possible effects that video gaming has on teenagers and children. The article supports both sides of the debate: whether or not video gaming has negative consequences. Ultimately‚ Bernstein lets the reader form his or her own opinion on the subject. Some scientists and experts claim that video gaming is harmful as it may negatively affect areas of the brain‚ academic and social skills‚ and can become highly addictive. Other experts argue

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    Gambling in Sikkim- a cultural phenomenon” ‘Eyes up‚ pens down’- and so it begins. The tension is palpable‚ as a man rhymes pithy sayings and one-liners to numbers. It is a gathering of people at the terrace of Kanchendzonga Shopping Complex‚ for Tambola (a variant of Bingo). The man on the mic could get away with the vilest of sexist remarks‚ if my uber-feminist friend gets that one coveted number that would complete her “Top Line”. But it’s not all misogynistic wordplay‚ in fact‚ a lot of historically

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    issue: Gambling has been around for many years. Much like today’s society‚ gambling became a problem that had to be dealt with in the Middle Ages. Countries were forced to ban gambling for their soldiers‚ because they were so wrapped up in gambling that they could not carry out their duties (“History of Gambling”). Gambling creates many problems in our society today such as addictive behavior and bad habits‚ illegal activity‚ and damages the economy. Thesis: This house believes that Gambling should

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    Should Gambling Be legalized? Since the negative consequences of gambling surpass the positive ones gambling should be banned. In fact‚ there are several reasons that indicate why gambling shouldn’t be legalized comprising debts issues‚ depression‚ addiction‚ and political corruption. Thus the loss accompanying gambling way more exceeds the financial profit that an individual or a group of people might gain. Therefore I strongly disagree with the legalization of gambling. Gambling

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