Communication Skills Laila Dias (2) Applied Mathematics – I S. R. Rege: D. M. Doke: Latika Bonde (3) Fundamentals of Digital Computing Vishesh Shrivastava (4) Electronics and Communication Technology Vishesh Shrivastava (5) Introduction to C++ Programming Sanjeela Sagar BSc IT SECOND YEAR: SEM III (New Syllabus) (1) Logic and Discrete Mathematics S. R. Rege: Latika Bonde (2) Computer Graphics Ravindra Sangle (3) Advanced SQL Sanjeela Sagar (4) Object Oriented Programming with C++ Sanjeela Sagar (5) Modern
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re Programming Languages Submitted To: Madam Amna Naveed Submitted By: The Programmers COMSATS – Lancaster Dual Degree Programme COMSATS Institute of Information Technology Lahore PROGRAMMING LANGUAGES SUBMITTED TO: Madam Amna Naveed Lecturer Department of Humanities & Social Sciences COMSATS‚ Lahore SUBMITTED BY: Sana Naheed Mohammad Nawal Shaukat Syed Usama Nasir Hafiz Abdul Shakoor ddp-fa12-bse-115 ddp-fa12-bse-103 ddp-fa12-bse-130 ddp-fa12-bse-034 Date: April 18‚ 2013
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Shari Smith Marie Baker Matthew Reece Unit 1 Research Assignment 1: Exploring Programming Languages Computers don’t do anything without someone telling them what to do‚ much like the average teenager. To make the computer do something useful‚ you must give it instructions in either of the following two ways: Write a program that tells a computer what to do‚ step by step‚ much as you write out a recipe. Buy a program that someone else has already written that tells the computer what to do.
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FIRST SEMESTER AY 2009-2010 Course Title: IT2 – Fundamentals of Programming with Database Applications Course Credit: 3 units Prerequisite: IT1 - Fundamentals of Computer Software and Applications Course Description: This is an introductory course on programming and will teach the student basic programming skills. Topics include: fundamentals of programming methodology‚ software lifecycle‚ requirements and specifications‚ software design‚ design methodologies
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Architectural Programming Introduction Architectural programming began when architecture began. Structures have always been based on programs: decisions were made‚ something was designed‚ built and occupied. In a way‚ archaeologists excavate buildings to try to determine their programs. Today‚ we define architectural programming as the research and decision-making process that identifies the scope of work to be designed. Synonyms include "facility programming‚" "functional and operational requirements
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CheckPoint: Programming Problems Complete the programming problems 1 and 2 as described below. DO NOT COMPLETE THE PROBLEMS FROM THE TEXT For each of the following problems‚ use the top-down modular approach when writing the pseudocode to design a suitable program to solve each problem. Be sure to include an “analysis” for each problem. Note: you need to write 2 separate programs that will handle each problem separately. That means you will also have 2 analyses. Problem 1 Design a program
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Procedural programming It is technique that problem solving in “divide and conquer” method. It means program reach the complex problem step by step and break it into separate subclasses. So‚ it is easy to solve the problem. Each sub classes have the connection with others. So this type of style can be active when it comes to the complex solutions. For example‚ if you want to calculate the month-end closing balance for a bank account‚ then the required steps would be as follows. First‚ you acquire
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Procedural Programming vs Object Oriented Programming When writing code for a program it is very important to make sure that you use the best language for what the client needs. Prior to making a decision on what language to use‚ a programmer needs to decide which method he or she wants to use. The two most common methods used by coders in the field today are procedural and object oriented programming (OOP). Making the decision to use an incorrect option could run cause problems during the maintenance
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Delay Gratification is an important attribute for self-control (Berk 2013). As children grow up‚ the ability to control themselves improves. The marshmallow test measures the children’s ability to delay gratification (Berk 2013). For this task‚ a 3 year old male and a 5 year old female were chosen to participate. To begin with‚ I set a small table inside my room with a chair and a plate with only one marshmallow. The first participant was the 3 year old male. Before leaving the room‚ I instructed
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