meaning any number of things‚ it is up to the reader to make sense of what he is trying to say‚ the same goes for art. Art is not made to be some commercial poster to be hung on a dorm room wall‚ art is far more than that‚ and it is the window into the imagination‚ the truth of an artist. My thoughts on Warhol’s quote is that he is trying to say that everyone has the ability to create art‚ art is the imagination creating things on paper‚ if you want a portrait of someone‚ take a photo‚ if you really want
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IMPACT OF EDUCATIONAL VIDEO GAMES TO THE STUDY HABIT AMONG THE STUDENTS OF CAVITE STATE UNIVERSITY – CAVITE CITY CAMPUS An undergraduate thesis manuscript submitted to the faculty of the Department of Information and Communication Technology of Cavite State University – Cavite City Campus in partial fulfillment of the requirements for graduation for the Associate in Computer Technology with contribution No. ______ prepared under the supervision of Mrs. Estrellita P. Cruz. INTRODUCTION
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Chunyang Liu Core 2,Level 6 K. Christolear February 20 2013 Say No to Violent Video Games Do you know Call of Duty? It has swept the world. There are so many people playing this game which has been issued to its ninth part. In the world‚ more and more people are attracted to video games which are about shooting or other violent actions like Call of Duty. On the one hand‚ this kind of video games is so popular bacause the game makers make these games very attractive; on the other hand‚ nowdays
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Granted‚ video games often appear harmless‚ but they can be very damaging to children and teens who are lacking in self-control. The dangers of video gaming can be summarized into one word: addiction. Guilty pleasures like video games‚ television‚ and candy are tolerable when done in moderation. The problem with video gaming is that unless controlled or limited by a third party‚ it’s both chemically and mentally addictive. Studies have scientifically shown that excitement from playing video games
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concerns that video games are truly addictive. People constantly have concerns about their child or friends’ fixation on video games‚ especially when they can get these games just about anywhere. Video games have a reward system that makes the gamer want to sit and play for hours‚ trying to achieve the goal of the game. This has caused problems and concerns from a multitude of parents‚ however‚ some argue that video games do not cause an addictive behavior. Although some people believe that video games
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Importance of Arts in Education With all of the modern advancement of technology‚ sadly some of the components of a common school curriculum are progressively becoming extinct. Just think back‚ not to long ago‚ the library was a place where children could explore new adventures from a simple book. Students were also able to express themselves through the weekly classes in music and art. Funding has become a real concern with the slow decrease in the American economy. Now funding for the art education
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Fashion as Art: Is fashion today considered a high art form worthy of being exhibited in museums? What is fashion? Is it art? Is it high art? In the world of fashion and art today‚ this is a contested question. Many art critics do not see fashion as an equal to the fine arts such as painting and sculpture. Critics have made remarks that fashion design should be “under the heading of vanity for its intent is of no inner value” (Miller 25-40). Edmund Burke and Immanuel Kant both
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Modern Art? The Post-Industrial Era in which we live in now is characterized by the extraordinary rate in development of technology. In sixty years we have managed to completely redesign every aspect of our lives in a way in which we allow technology to do most of the work. Whether we like it or not technology will keep evolving‚ and as it evolves it will impact aspects of society differently. The evolution of technology has had a very negative impact on artistic values in society and in aesthetics
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References: Bushman‚ B. & Anderson‚ C. (2002). Violent Video Games and Hostile Expectations: A Test of the General Aggression Model. Personality and Social Psychology Bulletin‚ 28‚ 1679-1686. Gentile‚ D. A. & Anderson‚ C. A. (2003). Violent video games: The newest media violence hazard. In D. A. Gentile (Ed.)‚ Media violence and children. Westport‚ CT: Praeger Publishing. Gentile‚ D. A.‚ Lynch‚ P.‚ Linder‚ J. & Walsh‚ D. (2004). The effects of violent video game habits on adolescent hostility‚ aggressive
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Racism and Video Games Video games are not what most people would go to when they think of racial controversy‚ but every media medium has had their own form of controversy one that happened most recently was the release of a game called Resident Evil 5 which is centered around a guy named Chris Redfield who is basically in a FBI like group centered around killing zombies. As you may have guest this is not the first in the series of the game the series has been around for about 15 years and has
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