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    shown that there has been a 204% increase in a certain market from 1994 to 2014. Can you guess what market it is? Video games! Hello fellow classmates today I’ll be talking about video games as voices of creation and destruction. Although I will be focusing on the destructive viewpoint of video games I will be shedding some light on the creation side as well. The destructive nature of video games is perhaps best illustrated by looking at gamers who play Call of Duty. This game causes the gamer’s brain

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    TV Newsroom

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    different offices. In larger media outlets‚ such as metropolitan newspapers‚ radio or television‚ the newsroom is much bigger‚ with a larger staff of people. They can include: · Journalists/reporters. · Photographers. · Camera operators. · Sound and lighting technicians. · Editing room staff (where television and radio stories are cut and compiled). · Sub-editors (who edit newspaper journalists’ stories and check them for any legal‚ factual

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    more CCTV cameras? Good morning Ms Elder and my classmates‚ today Chelsea and I are going to talk about the CCTV cameras in Australia. CCTV cameras are closed-circuit television cameras transmitting signals to places where filmed footage may be monitored by security staff. In 1981‚ the first CCTV camera was installed in a major road in Melbourne. Its purpose was to help with the traffic for a forthcoming Commonwealth heads of government meeting. As time goes by‚ the use of CCTV cameras are gradually

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    Home Video Game Industry

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    Home Video Game Industry From JIAN QU To Dr. Scott Kiker Date 6/23/2013 1. Why the rapid growth of Atari? Why the 1982-85 collapse? How did Nintendo rebuild the industry? What was its strategy? The reason of rapid growth is the Atari’s products are highly differentiation. Atari is the first company enters the market‚ although some companies enter the market later‚ but Atari already build the reputation of highest technology support and the popular games provider to the customers. In the

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    Entrepreneurship

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    world prominent leading activity image capture and most versatile‚ hottest camera company. Company has been established since 2002 by Nick woodman at Tech crunch disrupt in San Francisco. Company are producing different variety of product which we can divide into three categories 1) Gopro cameras 2) Gopro mounts 3) Accessories (Helmet camera‚ 2013) Product details are as follows.... LCD touch BACPAC‚ video Cameras‚ Batteries‚ WIFI BACPAC‚ Combo kit‚ Dive housing‚ wrist housing‚ rechargeable

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    The Negative Influence of Video Games Video games are a relatively new medium of entertainment‚ which gives us control over the story to play it out‚ act it out‚ making it engaging. This leads to games being extremely fun‚ challenging‚ appealing and addictive. With time‚ games with improved mechanics‚ visuals and complexity are released making it even more appealing for the player making it difficult for people not to like video games. Nevertheless‚ video games tend to have certain effects on people

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    Television History

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    Television History In 1908 Alan Archibald Campbell-Swinton‚ fellow of the Royal Society (UK)‚ published a letter in the scientific journal Nature in which he described how "distant electric vision" could be achieved by using a cathode ray tube (or "Braun" tube‚ after its inventor‚ Karl Braun) as both a transmitting and receiving device‚ apparently the first iteration of the electronic television method that would dominate the field until recently. He expanded on his vision in a speech given in

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    Video Games 1 Sean Preci 1/17/13 9:25 AM Comment [1]: the words Running Head need to appear in the header Video Game Persuasive Cecilia Ramirez COMM/215 Jan 11‚ 2013 Sean Preci Video Games Video Games Effects 2 In 1972‚ the Surgeon General issued the following warning on violent TV programs: "It is clear to me that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action…there comes a time when

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    camcorder cults

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    By Jon Dovey Suddenly camcorder footage is everywhere. After 20 years as the poor cousin of moving-image culture‚ video is being embraced in an embarrassingly hurried courtship by TV executives world-wide. Major programmes‚ like You’ve Been Framed‚ Video Diaries‚ Undercover Britain‚ Emergency 999‚ Private Investigations‚ Horizon‚ Video Nation‚ Living With the Enemy‚ Caught on Camera‚ have all been based on the use of low-gauge camcorders or even smaller fibre-optic-based minicams. Camcorder footage

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    Tessa Johnson Professor Harrison Composition II 2 October 2012 Effect of Video Games on Kids Growing up‚ playing outside was what I did for fun. Whether it was riding my bike‚ playing with friends‚ or swimming‚ I was outside for hours at a time every day. Today‚ kids have access to things like Xboxes‚ Playstations‚ and Nintendo DS. In a study conducted by Gentile‚ Lynch‚ Linder & Walsh (2004) "adolescent girls played video games for an average of 5 hours a week‚ whereas boys averaged 13 hours a

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