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    as a tool for learning where students are being engaged and immersed on the subject being learned (Annetta‚ 2008‚ p 229). This explains the steady application of video games in aiding different teaching approaches and experimenting with its use. According to Garris et. al (2002‚ p 441) there are several reasons for the popularity of video games as an educational tool; first‚ is that its use made a major leap or shift from traditional learning to a more learner-centered approach which puts the learner

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    Why Video Games Should Not Be Banned According to some people‚ they say that violent video games should be banned. They say that video games are the source of today’s violence. It is true but I disagree with them. Sometimes video games can make us learn stuff and it will do much harm to people who play them. First of all‚ they do a lot of destruction to people. If video games get banned‚ the videos that are on YouTube will have to get taken down. That means people whose YouTube video is all

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    Sherry Nguyen February 16‚ 2016 NHV A07 Abstract Paper #1 Greg Toppo: Do Video Games Inspire Violent Behavior? The idea that there is a connection between violent media and the behavior of those that are exposed to it has been going on for centuries and continues to this day. Experiments have been done to try to prove that violent actions portrayed in media do correlate with violent behaviors in children who have observed it. After many violent acts such as the Columbine High School shooting and

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    Video Games and Violent Children Brittany Hern 02/02/2011 Critical Thinking and Composition Home video games‚ an industry worth $11 billion domestically that is now 30 years old‚ continues to be thrown into legal and moral debates regarding what age is deemed appropriate to participate. Video games‚ especially those deemed to be violent or rated “mature‚” are at the center of the controversy. There are two sides to this debate. Video game companies and their supporters

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    Video Games: Shaping the World’s Youth Shady Mahshi Lebanese American University Outline Claim: Negative effects of video games and results of overuse leading to many side effects I. Major idea: Video games promote unhealthy activity A. Opposing view: Video games may help children in following instructions‚ problem solving and logic Source: Raise Smart Kid. (2014). The positive and negative effects of video games. [Online] Retrieved from: http://www.raisesmartkid.com/3-to-6-ye

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    Literacy iBook (Draft) Millions of people play videogames around the world. As we enter the 21st Century‚ video games are becoming more popular each and every day. People of all ages can and do enjoy video games as a way to spend their free-time. The issue with video games in the market is that they are becoming too violent in some people’s minds. The thing that makes these video games violent is the graphical scenes‚ gameplay‚ and strong language. There are many types of games that affect

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    this will then attract a wide range of audience due to the sound which is being projected from the device and also small video clip or animation can be added within the advert greatly improving the quality and increasing the chances of users to be attracted so that they can read the contained information. The information can be displayed using animation‚ moving images or clips that will increase the entertainment factor so that it is more effective for them to keep on watching. Education and Training

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    The Effects of Video Games on Children Nowadays‚ game is so popular that everybody can see its appearances everywhere easily. There are a lot of type of game have been invented such as cosule game‚ Actually‚ video games have become a part of children ’s life for the past few decades‚ because they are so convenient that children can play them whenever and wherever to spend time. There are a lot of opinions about effects of video game on our future generation. In some study‚ video games can be considered

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    Video Games and the Benefits They Bring Since the mid 1980’s the popularity of video games has spread like wildfire. With updates to current technology we have gone from the very basic games such as Pong‚ Mario‚ and Tetris to the vast lifelike expansive worlds of games like Mass Effect‚ Skyrim and Diablo. As our technology grows‚ so does the realism in our video games. We have gone from a ball and a stick moving back and forth to a vast list of choices that a player can make while exploring

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    Don’t Blame the Video Games The video games have been a source of entertainment for many over the past few years and over the years its consumers are growing in number. It is a source of digital entertainment and does not trigger violent behavior or the violent crimes. It is not a new trend anymore as the games have been around for as early as the 1990s. Parents and guardians strongly believe that most games have violent content thus prohibit their children from playing as they believe it might

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