Violence There’s too much of it‚ but where does teen violence come from? Some studies say movies‚ other say TV shows‚ but most of them say video-games. When a dad or a mom sees the news and they says that the killer played violent video-games‚ they just take of shooting games for a week and then they forget about it. If parents are just going to do that what is the difference? "There’s an association‚ but it’s not a very robust one." says Katherine Newman author of books about the
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Violent Video Games Are Stealing the Innocence of Young Children Violent video games are harming children‚ and they need to be stopped. Many parents allow their children to play violent video games‚ but they probably don’t know the consequences. The time in a person’s life when she/he is a child is one of the most important time periods of his/her life. It’s the time when they absorb knowledge from everything around them. Their surroundings and what they see and hear are what shapes them into what they will become
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“BLAME VIOLENT GAMES!” Recently video games have been blamed as the main cause of violence in today’s society. Video games have been a main source of entertainment since 1957 when professors used them for simulations to prove their research. Many famous video game characters have come out since then like Mario‚ Luigi‚ Sonic‚ and many‚ many more. I have been playing games since I was 4 years old and I have never once been violent or thought of being violent since then. I believe games can improve certain
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Hello‚ this is Cheyenne Doig and today I want to share with you a video game that I think truly made an impact on my day to day life. To evaluate‚ It affected me positively in my life outside just playing it. This game is called “Flower” and it was developed by Annapurna Interactive. This first-person‚ single-player game starts off with a plant on the window sill. As you progress through each of the six levels‚ more potted plants show up. The story has no dialogue‚ just soothing music and nature
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Many scientists and psychologists find that video games can actually have many benefits: The main one is making kids smart. Video games may actually teach kids high-level thinking skills that they will need in the future (“University of Wisconsin psychologist”). "Video games change your brain‚" according to University of Wisconsin psychologist C. Shawn Green. That’s mean playing video games change the brain’s physical structure the same way as do learning to read‚ playing the piano‚ or navigating
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When people talk about video games‚ they often talk about the same things: gameplay‚ graphics‚ length‚ difficulty and online capabilities‚ how well will it sell‚ and who will buy it. But how often do we talk about the game’s story? How often do we discuss the effectiveness and purpose of its narrative? Not all games tell stories‚ though. Some early games such as Tetris may be abstract‚ expressive‚ and experimental‚ solely focused on gameplay with no narrative to build upon. Some narratologists
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argument of whether video games are good or bad for society is a clear example. Opponents believe they are a bad contribution to society while proponents believe they are a necessary and supportive addition to society. "William Higinbotham‚ who in 1958 created a game called Tennis for Two " (The Beginning)‚ is the one credited for the invention of the video game. At this stage in time‚ this new innovation did not spark much interest with the public. "Computer and video games themselves did not
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Military and Video Game Working Together Run! Shoot him! Shoot at him! Don’t just stand there! Get down! Yes! I killed him! O no wait! He shot me! GAME OVER. These phrases may sound familiar from playing some type of war video game or at least witness someone play. War video games have been produced for years for the enjoyment of teenagers and as well as adults and these types of games are still popular today and have actually been top sellers. For instance‚ games such as Battlefield and Call
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Technology Environment The Video Game industry is constantly undergoing new innovations and ground breaking technology. New trends and innovations are introduced on a yearly basis that alters the marketing environment. The Level of technology in this industry is very high. The speed of technology and usage is ongoing and expanding throughout the country and the world. With the constant growth‚ a fast and a high rate of Obsolescence is the outcome. The video game industry also has social concerns
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have entered the world of video gaming has changed drastically‚ and not for the better. A child will not have a grasp on the perception of how to communicate with others in "real life". Video games shouldn’t be a child’s first "go to" when stressed out and spending too much time sitting‚ staring at a TV or computer means the child isn’t spending enough time being active. Children are encouraged to spend at least 60 minutes out of a 24 hour day outside and video gaming is an addiction. One
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