computer‚ video‚ and/or casual games. Videogames are played for the sake of entertainment. Whether they are played on a television or a computer they still attract millions of people to take part in this activity every day. In fact they are one of the most popular leisure activities in the world. By playing a simple game maybe 30 minutes to 1 hour a day can vastly improve your thinking skills (Russell). By simple game I mean a game that is very easy to learn but incredibly hard to master. Games like Solitaire
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http://www.gamespot.com/features/6090892/ In December 2001‚ Surgeon General of the United States David Satcher‚ M.D.‚ Ph.D.‚ led a study on violence in youth and determined that while the impact of video games on violent behavior has yet to be determined‚ "findings suggest that media violence has a relatively small impact on violence." The report stated: http://www.pbs.org/kcts/videogamerevolution/impact/myths.html The overwhelming majority of kids who play do NOT commit antisocial acts. According
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Video Games and Violent Children Brittany Hern 02/02/2011 Critical Thinking and Composition Home video games‚ an industry worth $11 billion domestically that is now 30 years old‚ continues to be thrown into legal and moral debates regarding what age is deemed appropriate to participate. Video games‚ especially those deemed to be violent or rated “mature‚” are at the center of the controversy. There are two sides to this debate. Video game companies and their supporters
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BODY Games in the past were viewed in the light of fun and leisure‚ but now it is slowly being recognized as a tool for learning where students are being engaged and immersed on the subject being learned (Annetta‚ 2008‚ p 229). This explains the steady application of video games in aiding different teaching approaches and experimenting with its use. According to Garris et. al (2002‚ p 441) there are several reasons for the popularity of video games as an educational tool; first‚ is that its use
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Video gaming is the largest entertainment industry‚ with an estimated 1.2 billion people engaged worldwide. Whilst women represent 46% of gamers and female game creators are increasing‚ games are still predominately made by and for men. As a result‚ misogynistic and sexist representations of women are created in the interest of male fantasy that is reflected in both game context and game play. Throughout many video games a patriarchal culture of sexism is maintained‚ reinforced and normalised through
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Are video games a value to people and even societies? This is one controversial questions that’s been argued and pondered on for years and years on end and I believe that video games have many many great qualities and have very much value to not only the U.S. but the world in general. The values also spread across many categories from improvement in skills and other things that make us grow as humans‚ to connecting people‚ and even stuff like jobs. One of the biggest reasons video games are a value
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that we can learn from playing video games. Video games have always been infamous for their anti-social aspect and the violence that is shown in them. They have been seen as negatively affecting the players in terms of lack of social skills‚ inefficiency‚ obesity and laziness. We lack the unbiased view thus miss on the positive effects of video games. The negativities brought in by video games are due to the unrestricted duration for which they are played. Video games are popular among the children
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Abstract Video games are electronic games‚ used for entertainment‚ that involve human interaction with a user interface to generate visual feedback on a video device. There are variety forms of video games: arcade‚ computer‚ console‚ handheld‚ mobile‚ online and flash games. Video games were created for varied purposes‚ to inform‚ entertain‚ persuade or stimulate. These video games can have varied types of gameplay‚ from puzzle to action to adventure. Action games have been the most popular type
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Violent Video Games 1. Introduction 2. It is the responsibility of the parent to regulate their children’s exposure to violent video games. a. Parents are to ensure children understand that games aren’t real b. Violence is taught. 3. The government shouldn’t regulate violent video games a. The government should have no control over what games are released. 4. My personal experience as a single parent a. How much exposure my child gets to video games
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Violence in Video Games and Our Youth Over the years violent video games have become a major topic throughout America. An issue that has been debated over the years is the violence in video games and its negative impact on our youth. A few major points I will cover are the increased aggressive behavior‚ youth ’s desensitization‚ and parental supervision. All these are a contributor to the effects our children have faced or will face in the future. Violent video games are extremely popular with
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