"Video game industry case study" Essays and Research Papers

Sort By:
Satisfactory Essays
Good Essays
Better Essays
Powerful Essays
Best Essays
Page 42 of 50 - About 500 Essays
  • Good Essays

    Ender's Game Case Study

    • 668 Words
    • 3 Pages

    two-child policy‚ where families with more than two children are penalized. In Ender’s Game‚ the term "third" is used degradingly and to dehumanize the third child in a family. This can be seen when Stilson remarks "We’re people‚ not Thirds." The third child is seen as inhuman and is shamed for further harming nature and general wellbeing of the world‚ despite not being responsible for their birth. In Ender’s case‚ however‚ he was born to be

    Premium Religion Morality Truman Capote

    • 668 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    case study name game

    • 360 Words
    • 2 Pages

    The Case Name game deals with a branding problem. The Case revolves around two hospital’s naming Ridgecrest Medical Center and Robinson –Martinez Hospital. As Ridgecrest Medical Center purchases Robinson –Martinez Hospital‚ there emerges a problem of formulating a new brand name. Mr. Brian Garcia ‚ Chief Executive Officer of Ridgecrest Medical Center was assigned a task of creating new brand name that will ensure best possible market place results and formulating brand management plan that will

    Premium Brand Brand management Branding

    • 360 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Violence in Video Games Video game violence hasn ’t been around for very long. For the most part‚ video games have progressively gotten more violent. It seems that the more violent video games are trying to compete with violent movies‚ and other things. But the reason for this paper is do violent video games trigger people to be more violent? With the recent out break of mass school shootings‚ video games has always seemed to be one main reasons for the shootings or other types

    Premium Violence Video game Media violence research

    • 1484 Words
    • 6 Pages
    Good Essays
  • Satisfactory Essays

    Violent Video Games and Their Affect on Children Date: June 3‚ 2012 CERTIFICATE OF AUTHORSHIP: I certify that I am the author of this paper and that any assistance I received in its preparation is fully acknowledged and disclosed in the paper. I have also cited any sources from which I used data‚ ideas‚ or words‚ either quoted directly or paraphrased. I also certify that this paper was prepared by me specifically for this course. Student’s Signature: Ulises Ramirez Violent Video Games 1 Violent

    Premium Video game controversy Violence Aggression

    • 857 Words
    • 4 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Case Study: Personal Video Recorders 1. Discuss how PVRs will affect the demand from advertisers? The increase usage of PVRs will result in the decrease of the demand from advertisers. The reason is that the more people use the PVRs to record TV shows and skipping commercials‚ the less viewers that commercials can reach which makes the commercials are less efficient. Therefore‚ there would be less demand from the advertisers. 2. Qd = 30 – 0.0002P +26V a. The price should charge at

    Premium Supply and demand

    • 306 Words
    • 2 Pages
    Satisfactory Essays
  • Better Essays

    transpire. Physicist William Higinbotham allegedly created the first video game in October of 1958. The purpose of the game’s exordium was to draw interest in technology and instrumentation. Even though Higinbotham did not have any major expectations or future plans for his invention‚ video games managed to exceed their original intention‚ which caused consternation within the accomplished physicist. Once major companies

    Premium Management Leadership Employment

    • 1590 Words
    • 7 Pages
    Better Essays
  • Good Essays

    “BLAME VIOLENT GAMES!” Recently video games have been blamed as the main cause of violence in today’s society. Video games have been a main source of entertainment since 1957 when professors used them for simulations to prove their research. Many famous video game characters have come out since then like Mario‚ Luigi‚ Sonic‚ and many‚ many more. I have been playing games since I was 4 years old and I have never once been violent or thought of being violent since then. I believe games can improve certain

    Premium Video game Video game controversy Nonviolent video game

    • 831 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Game Over: The effects of Violent Video Games on Children Seven hours. That is the amount of hours a day the average American child plays a video games (Anderson 354)‚ and with technology advancing and games becoming more graphic‚ the concern over a violent game’s effect over a child’s development is growing. What does playing video games for seven hours do to a child’s development? Violent‚ role-playing video games adversely affects a child’s development and causes aggression in children and adolescents;

    Premium Aggression Violence Video game

    • 1407 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    Video Games vs Board Games: Which is Better? Playing games is already a part and parcel of our recreational life. However‚ it is more than just a form of entertainment‚ as playing games‚ whatever the type is‚ comes with benefits that they share with other types and at the same time‚ benefits that are unique in their own ways. Among the common types are video games and board games. Essentially‚ there has been a debate as to which one is better. Most proponents of board games love the physical interactivity

    Premium Game Board game Chess

    • 746 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Danger of Violent Video Games in Children The links between increased aggressive and violent behaviour and the content of video games is a controversial subject. Increased scientific evidence demonstrates that violent video games are linked to increases in aggressive cognitions‚ feelings and behaviours (e.g.‚ Anderson and Bushman‚ 2001; Anderson‚ 2004; Anderson‚ Gentile & Buckley‚ 2007) However‚ there is still much resistance to the evidence among the public and by the video game industry (e.g.‚ Entertainment

    Premium Video game Aggression Violence

    • 2279 Words
    • 7 Pages
    Powerful Essays
Page 1 39 40 41 42 43 44 45 46 50