"Video game industry" Essays and Research Papers

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    The Effects of Violent Video Games on Adolescents Kacy Romero University of Louisiana at Lafayette Abstract In this paper‚ the effects that violent video games have on adolescents will be discussed. Mentioned throughout this paper will be results from specific studies that both support and oppose the theory that violent video games increase aggression in adolescents. The theory that violent video games do encourage aggression will be the main focus‚ specifically supported the study conducted

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    ___________________________________________T09 TUTORIAL GROUP NO. OR TIME SCHOOL OF ENGLISH‚ MEDIA STUDIES & ART HISTORY ASSIGNMENT COVER SHEET Name (in full): Kai-chun Hung Student No.: 43120633 Assignment Topic: Introduction of an R 18+ classification category for video games  Word Length: IMPORTANT: THIS STATEMENT MUST BE READ & SIGNED: TO THE BEST OF MY KNOWLEDGE‚ EXCEPT WHERE OTHERWISE DOCUMENTED‚ THE MATERIAL SUBMITTED HERE FOR ASSESSMENT IS ALL MY OWN ORIGINAL WORK AND HAS NOT BEEN SUBMITTED PREVIOUSLY

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    Many scientists and psychologists find that video games can actually have many benefits: The main one is making kids smart.  Video games may actually teach kids high-level thinking skills that they will need in the future (“University of Wisconsin psychologist”). "Video games change your brain‚" according to University of Wisconsin psychologist C. Shawn Green. That’s mean playing video games change the brain’s physical structure the same way as do learning to read‚ playing the piano‚ or navigating

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    Violent Video Games Violate Vibes? Video games have recently become a controversial topic‚ in regards to understanding if violent video games can cause aggression and violent behavior. Hundreds of studies‚ as to violent video games‚ have been tested on children‚ bullies and even criminals to find out if there is a connection between violent video games and bad behavior. Although most people believe that violent video games do cause aggression in behavior‚ because of such events like murders‚ criminal

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    The Desensitized Youth With the advent of video games‚ the world’s thirst for reality in the violent gaming realm has increased. In the alter-reality children have become desensitized and obsessed with violence. As each game becomes more bona fide and tolerable children cannot disconnect fact from fiction. Today’s video games have become an ever-rushing stream of death and gore; they have become a part of our culture‚ and have caused the modern young person to become more aggressive and

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    positive effects of video games as well as two negative effects. First‚ videogames help develop skills that are useful in the future‚ such as multitasking‚ decision-making‚ memory‚ and concentration. Lots of adults nowadays have problems multitasking‚ fortunately though‚ some researchers believe that strategy/action games can help children develop such a skill. During a game‚ if a sudden enemy or disaster occurs the player has to deal with the problem to further advance in the game‚ this allows them

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    “Our industry has a remarkable upward trajectory. Computer and video games are a form of entertainment enjoyed by a diverse‚ worldwide consumer base that demonstrates immense energy and enthusiasm for games. With an exciting new generation of hardware‚ outstanding software‚ and unmatched creativity‚ technology‚ and content‚ our industry will continue to thrive in the years ahead.” — Michael D. Gallagher‚ president and CEO‚ Entertainment Software Association. In last few decades‚ the popularity of

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    INTRODUCTION Background of the Study The history of computer games can be dated back from 1952 when A.S. Douglas worte his PhD degree at the University of Cambridge on Human-Computer Interraction. Douglas first created the first graphical computer game-a version of Tic-Tac-Toe. The game was programmed on an EDSAC vaccuum-tube computer‚ which had a cathode ray tube display. Jumping to the new generation‚ there are lots of computer games to choose from; computers are now more portable‚ cheaper and

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    Regulating Violent Video Games Introduction: I. A. Whose place is it to deal with the problem? 1. Parent should censor their children. 2. Why parents should censor children. 3. The possible result if our children are not censored. II. A. Should the Government regulate violent video games? 1. What would happen if the government regulates video games? 2. Why I am against the government’s involvement in regulating video games. 3. Regulating ourselves. Conclusion/Closing:

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    Rhetorical Analysis Essay According to the article “Shooting in the Dark” author‚ Benedict Carey‚ states that studies today on violent video games show no concrete evidence on actually long term negative effects on gamers. Mr. Carey is not a researcher or scientist but is a veteran writer of neuroscience‚ neurology‚ and psychology. Throughout this article he gives factual evidence and quotes from scholarly sources such as doctors and researchers in the fields of behavior and psychology. The author

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