Nintendo do? (last Student ID digits = 0 – 3) Nowadays‚ electronic game industry has three dimensions: traditional video game console sector‚ PC and online game sector‚ and new emerged smartphone game sector. Historically‚ Nintendo was the leader in traditional video game console sector with highest profit margin than its competitive peers‚ Sony and Microsoft. As the technology developing‚ however‚ the whole electronic game industry is at a turning point. The difference among three sectors will become
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many video games promote aggression and violence‚ how far do you agree? The future of entertainment resolves around technology. Video games become more and more realistic. Moreover‚ the main consumers for violent video games are teens‚ which the games encourage killing and fighting enemies. However‚ some of us who play this video game may ask the same question in their mind including myself: “Do violent video games influence youth to act aggressively and violence?” Overplaying video games can
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the Video Game Industry 1. Evolution The video game industry has a history of over 40 years since 1970s. Over these years‚ the industry has undergone giant revolution in terms of competition and technology as described below. * Competition In the earliest day‚ major industry players of video game were Atari (from US) and Namco (from Japan).They introduced video game in the form of arcade game in 1970s. In mid-1990s‚ the notable Japanese industry player Sony introduced PS‚ a video game
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Gender Stereotypes in Video games Characters with disproportionate bodies. Characters submissive characteristics and storylines. Video games have come under criticism for the recent use of female characters. Whether it be how the characters look‚ or even behave within the story compared to their male counterparts. Yet‚ these criticisms and possible sexism have gone somewhat unnoticed by the community. It is important to understand how these sorts of stereotypes have any impacts on the consumer and
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me. As someone who has been addicted to video games in their past‚ it was interesting to research the dangers that playing video games has and to argue that video game addiction is a very real thing. If I had more time on this essay I would probably change my essay to be more structured. There are a few times in the essay where I feel like my thoughts and arguments are aimlessly written and not very well organized to prove my point better. Video Games: Ultimately Damaging to our Society Jared
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Video games have become very popular among many age groups especially teenagers. It’s common for teenagers to spend hours playing video games‚ particularly games with violence‚ sex‚ and criminal behavior. This is a huge concern for many parents. One parent says‚ "My kid is so lazy‚ all he does is play video games in the basement! I don’t know what to do." Susan‚ another parent says‚ "It’s frustrating when my son plays video games when it’s a beautiful day out. I don’t get it!" Many parents
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Literature Review Video game addiction has become a major problem in our society. Many children and teenagers play an excessive amount of hours of video games a day that they develop countless problems such as violent behavior‚ hostility and social isolation. These are but few of many examples of problems young teenagers face when they have gotten to the point of addiction. However‚ video game addiction is proven to be associated with academic achievements and social skills as well. (Chui et al
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2013 Violence & Video Games It’s a tireless task parents have keeping their kids safe. Graphic TV programs‚ sexually explicit magazines and alcohol all must be kept out of reach. Unfortunately‚ parents must add another pop culture challenge to their list: video games. A recent study by the American Academy of Pediatrics (AAP) shows that more than 90 percent of parents don’t monitor ratings on the video games played by their kids. Many are unaware that a ratings system for video games even exists‚ and
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years video games have gotten a bad reputation. They are considered to be intellectually lazy‚ violent and a complete waste of time. People also tend to think that people that play video games are more likely to be lonely with few friends and almost no social skills. And with the increasing amount of video games that are being developed faster in Generation Z parents are starting to worry about their children. However‚ multiple researches have proven all those things to be false. Playing video games
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Video Games in Psychotherapy After reading the article‚ Video Games in Psychotherapy by T. Atilla Ceranoglu‚ I agree that video games can help in psychotherapy because I believe that playing videos can take their minds off of the tragic things going on in their life‚ such as children who went through abuse‚ neglected‚ control problems etc… This will help them release some stress and to have a little fun. I think those kids who have problems controlling themselves this will help them relax a little
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