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    Addiction to Video Games

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    Addiction to Video Games Tiffany McHenry Com/156 April 10‚ 2013 Tammy Soelberg Addiction To Video Games Video gaming is the popular past-time of millions of people. While many people‚ especially those involved in the gaming field‚ find this activity to be harmless‚ research has proven that video gaming while having the ability to be educational‚ can also be emotionally and mentally damaging when abused. The gamers that play consistently and without breaks to enjoy life beyond

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    The Effects of Video Games

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    The effects of video games Kathy Michelle Watson University Composition and Communication II February 10‚ 2013 Jacqueline Smith Lance The effects of video games It is time for adults to come out of the closet. When talking about video games most people will picture in their minds an adolescent glued to a screen; while it is true that 92% of American children play video games (Gentile‚ 2011‚75)‚ the average gamer is 35 years old (ESA‚ 2008). Playing games is an investment of time. The majority

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    Violence in Video Games

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    Tanya Sanchez ENG 1201 Professor Aldridge Annotated Bibliography Effects of violent video game playing on youth Ward‚ Michael R. "Video Games and Adolescent Fighting." Journal of Law and Economics 53 (2012): 611-28. JSTOR. Web. 5 Nov. 2012. <http://www.jstor.org/stable/10.1086/605509>. There is a link between violence in the context of video games and violence affected by gamers outside of the context of gaming. Psychologists have studied the possible connections between violence

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    Porters 5 forces and SWOT

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    Industry Overview Walmart’s NAICS code is 45291 which is the code for supercenters and warehouse clubs and the SIC code is 5399. Though this is the main code for the overall business of Walmart they fall under several other codes‚ 452112 discount stores‚ 445110 supermarkets and other grocery stores‚ 452990 all other general merchandise stores‚ 443142 electronic stores‚ and 446110 pharmacies and drug stores. Walmart was founded by Sam Walton in 1962 in Rogers‚ AK. By 1970 Walmart became a publicly

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    Violence in Video Games

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    Violence in Video Games Kadie Lawrence The controversy concerning violence in video games dates back to the release of Death Race in 1976[i]‚ a game in which the player runs over “gremlins” loosely depicting human stick figures with a car. Since its uproarious rejection by parents and educators‚ production of the game was ceased‚ however not before protestors forcibly removed the game from arcades and burned them in parking lots. It had been reported that the original working title of the game was Pedestrian

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    Video Games in Education

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    ------------------------------------------------- Top of Form Video Games in Education Educational video games are sometimes referred to as ‘edutainment’ in the industry. Experts believe that these games make learning fun by using entertainment as an educational tool. These games take a specific type of learning or topic and build a game around that topic. For example‚ kids might learn math by playing a flying game. The hope is that the child will have fun and forget that they’re learning‚ but

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    The Ethics of Video Games

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    The Ethics of Video Games Miguel Sicart’s articles “Ethics: A Virtue Ethics Approach to Computer Games” and “The Ethics of Computer Game Design” are based off his book “The Ethics of Computer Games‚” in which he states that the playing and designing of computer games can be ethical and moral decisions. He declares that video games are ethical “objects” and that the players are ethical “agents.” Sicart also argues that video game designers have a responsibility for how ethically wrong or right

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    automobile industry but it is a very low threat. It is a big market but the capital which is required for a company to invest to get into this industry is a very large amount of money. The emerging companies may not have that kind of funds when they start off so it is tough to compete with the established major players like TATA‚ Mahindra‚ and Ashok Leyland in the market. 2. Bargaining power of buyers:- In the commercial vehicle segment a customer purchases one vehicle for his/her industry but the

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    Video Games and Children

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    have cell phones‚ as well as 89% of children have their own laptops‚ and 97% of children and young adults play video games and/or own a gaming system. With the prevalence of video games obvious many adults have started asking themselves how these games affect their children. Should I be worried that my child is playing violent video games? How long should I allow my child to play video games? These questions are ones parents who are raising children in the era of technology should be asking‚ these are

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    Video Games and Aggression

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    Violent and Nonviolent Computer Games on Implicit Measures of Aggressiveness Matthias Bluemke1Â Monika Friedrich1‚ and Joerg Zumbach2 1 2 Psychological Institute‚ University of Heidelberg‚ Heidelberg‚ Germany Department of E-Learning and Media Research in Science Education‚ University of Salzburg‚ Salzburg‚ Austria : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : We examined the causal relationship between playing violent video games and increases in aggressiveness

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