Glick Topic: Video games in America Specific Purpose: To inform my COM121 class on how video games are part of peoples lives. Central Idea: Focusing on how games are incorperated in peoples lives by viewing the time spent playing‚ relationships through video games‚ how video games are for all people‚ and the social aspect that is incorperated in the video games. Introduction Attention-getter: 59% of americans play video games‚ there are two gamers in each household in
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2014 Video Games Specific Purpose: To inform my audience about video games. Thesis: Video games have changed throughout the years and now has become a major part in our society. I. Introduction A. Attention Getter: Video games are used by everyone scientist‚ military‚ and of course the casual players. B. Credibility Statement: 1. Video games play a major role in my life‚ I don’t remember a day without playing at least one hour a day. 2. I spend at least a third of my day playing video games
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world of video games. Ever since then technology has grown incredibly now making a fun hobby out of it that people can really enjoy. I myself have made it a hobby and try to keep up with all the latest devolvement’s in the gaming world. Some of my fondest memories are from when I was about 4 years old and I would wake up and go play Mario with my grandpa on my old Nintendo 64. Today I’m going to explain the past of video gaming‚ where we are today and what is to come of the video games in the future
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Public Speaking 205 03/23/2012 Video game addiction Specific Purpose: As a result of my speech my audience will understand that video games aren’t as bad a hobby as they may think. Central Idea: Playing a video game an excessive amount of time can ruin your social life. Cause you to lose friends and potentially a job. Introduction: I. You and your friends decide to go biking it’s a beautiful day‚ nice and sunny. Everyone arrives and you are ready to go biking but then you look and notice
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it’s playing video games that many claim to be “too violent” * Within the span of a couple of decades‚ video games have evolved from simple pixels moving across a screen to virtually lifelike images and simulation * Video games have quickly become one of the most influential and profitable sources of entertainment worldwide. * If you look at many children and young adults today‚ you can see that almost all their leisure time falls within time spent playing video games or watching
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persuasive speech Cmst 60 200 points Nancy Hickson 3-5 minutes Body 1 There are several negative impacts to university students who were addicted to play video games. Too much video game playing makes us anti-social. Also‚ we may spend less time in other activities such as doing homework‚ reading‚ sports‚ and interacting with the family and friends. Video games do not exercise our imagination actually. Using imagination may be important in developing creativity. Some video games teach us
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Persuasive Speech Outline Matt King CMST 220 Video Game Speech 6-12-13 * Attention grabber/introduction - Slaying dragons‚ defending your planet from alien invasion‚ or bouncing on the heads of koopas and saving the same princess who gets caught every time? Sound Familiar? If you’re anything like me you have tried all of these. Of course not literally but I’m sure you have all played a video game that has let you do something crazy and exciting you couldn’t normally do. * Can I get
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what market it is? Video games! Hello fellow classmates today I’ll be talking about video games as voices of creation and destruction. Although I will be focusing on the destructive viewpoint of video games I will be shedding some light on the creation side as well. The destructive nature of video games is perhaps best illustrated by looking at gamers who play Call of Duty. This game causes the gamer’s brain to hyper-focus on all the information it has acquired about the game and disregard everything
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mainstream media outlets explain that video games like call of duty ‘desensitise’ murder and ‘train children how to kill’ but is any of this really true? Over 70% of 13-15 year olds in first world countries play video games and the majority of them play video games depicting murder and violence. I mean‚ almost every day I go home and shoot somebody in the face with a shotgun. Does this make me a violent person in real life? The way the media talks about video games makes them sound like an abomination
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For almost a century‚ video games have shaped not just our country‚ but the whole world. An entire industry was developed and it continues to thrive‚ even in our rough economic times. Some people fall into the clutches of games’ $60 (or more) price tags‚ while others wait for titles to drop into the bargain bin. But no matter how you purchase them‚ video games have become much more than just ways to pass the time. They make us laugh. They make us cry. They make us want to scream in anger and punch
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