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    effect of video games on children”. The amount of information researched on the psychological effect was a lot and thus the topic question for the research was then changed to “the psychological effect of video games on children”. The main reason for researching this topic was the fact that there are a lot of young children in the world who play immensely violent games. Many children and their parents ignore the game rating. Many parents do not understand the adverse effect that those video games would

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    Writing Class Level 3 26 July 2013 Video games were made to be played Video games are usually considered an excellent electronic with the mainly purpose to propose entertainment. For different kinds of persons‚ from children that probably have more time to play it‚ until adults who usually have fun after their work. Technological advances in video gaming software have created a rapid evolution from 1970’s arcade game technology to today’s role playing games‚ featuring an almost life-like level

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    The Political Implications of Video Games Video Games are one of the largest franchises on earth today‚ while technology progresses‚ so do these games‚ but when did these games become so violent? It all started with the first video game‚ and the foundation of the franchise we know today. Pong‚ the very first commercial video game released in 1972‚ a virtual game in which a player would hit a ball back and forth with either a friend or an AI (artificial intelligence) until the ball was dropped. But

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    Purpose: To persuade Specific Purpose: To persuade my audience that video game violence is okay to have. Central Idea: Video game violence is not the cause of overall violence in our country. Introduction I. Attention Getter: Do you play violent video games? If the answer is yes‚ then you must be a mass murderer. II. Central Idea: According to the survey you all filled out‚ a few people are of the opinion that video games can cause violence in those who play them‚ which is why I’m here to try

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    association of violent video games and aggressive behaviour. Conclusions: Several lines of evidence suggest that there is a link between exposure to violent video games and aggressive behaviour. However‚ methodological shortcomings of research conducted so far make several interpretations of this relationship possible. Thus‚ aggressive behaviour may be a consequence of playing violent video games‚ an expression of hostile traits that existed before exposure to these games‚ and/or it may be a result

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    History of Video Game Development Presented by: Caleb Arbaugh The First Video Game • Creator: William Higinbotham • Year: 1958 • Where: Brookhaven National Laboratory en o f s i n o w rT The First Video Game Console • Creator: Ralph H. Baer • Year: 1967 All six games released‚ resembled Tennis for Two in some way. w o Br x o B n First Licensed Home Game Console • • • Company: Magnavox Year Licensed: 1972 Modified Version of The Brown Box (1967) y d O y e ss Who Played Video Games? • •

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    World Apocalypse In today’s world‚ almost 50 hours a week are spent on video games by children of all ages (Oskin‚ LiveScience). Video gaming is so popular today‚ that im almost completely sure that every kid in America knows what a video game is. Video gaming is a multibillion-dollar industry bringing in more money than movies and DVD’s (aacap.org‚2011). While some games have educational content‚ many of the popular games emphasize negative themes and promote the killing of people or animals‚ the

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    desire of entertainment and with video games this particular desire could be explored in whole new way. That is the main question‚ why video games are popular and continue to get more broadly used and highly enjoyed by millions. However‚ well grown popularity of video and computer games turned out to be harmful for original human development and damaging and poisoning psyche of human. In media‚ lots of episodes of violence cultivated by coercion in ‘war-blood’ games - Call of Duty‚ Counter Strike‚

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    Do Video Games Kill

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    article “Do Video Games Kill?” author‚ Karen Sternheimer‚ brings up an interesting and controversial subject about video games. “If we want to understand why young people‚ particularly middle class or other stable environments‚ become homicidal‚ we need to look beyond the games they play.” Sternheimer starts her article by giving an example of the video game “Doom” that became a target for critics. Shooting at the schools in Kentucky‚ Oregon‚ and Colorado were most probably caused by video games. The author

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    intrigued the most in is the one of the video games. Video games have always interested me‚ ever since I was a young lad. I began playing video games when I was at the age of 4; it began with the Nintendo Entertainment System‚ one of my personal favorites. Next after a span of a few years my family purchased me and my brother the PlayStation One‚ which was an innovation of its time. The PlayStation Two came a few years later with better selection of games and improved graphics‚ very very fun in my

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