computer game composing of two to ten or twelve players where you can choose from over ninety unique characters you can play on. It requires focus‚ strategy‚ quick hands and quick thinking when you are in difficult situations. The objective of the scenario is to destroy the opponents’ "Ancient". The two teams’ ancients are heavily guarded structures at opposing corners of the map. The game is popular in many parts of the world; in the Philippines and Thailand‚ it is played as much as the game Counter-strike
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Kendal Hill Mrs. Van Fleet Block 3 10 December 2011 Video games and Violent Behavior True or False: Violent videogames cause children to become more aggressive. Sorry‚ that was a trick question. Despite much bandying of statistics and loud talking by critics on both sides of the argument‚ the real answer is that there is no real answer—at least not one that’s been proved scientifically (Zipp). Video games are an appealing target for a public figure in search of a crusade. Movies and music
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In his essay ‘‘violent video games promote anti-social behaviour’’‚ Jack Flanagan‚ a science and technology journalist‚ discussed that video games are causing violence to whom who are addicted to it. He claims that people who tend to play video games are more likely to be aggressive compared to those who play ‘‘nice games’’. Gamers who are really involved in these aggressive games lose their empathy and feelings. These games promote somehow a kind of antisocial behaviour‚ for example drug use and
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educational video game? An educational video game is a video game that provides educational value to the player. Including reading‚ writing‚ calculation‚ and history or science. Why do we need these games? We need them because they help us have better critical thinking in school. They also help us in timing for example in some games you have to do the fastest time and if we don’t we will lose. Students learn through the process of playing the game. By playing educational video games students can
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V GE4102 Video Game: History‚ Industry‚ Society and Creative Group Project: Instructor: Dick Thung Group members: Wong King Shan 51827746 Kwok Ho Yin 51824559 Chan Kin Wa 51836509 Hui Hon Sum 51823145 Chau Yau Chi 51492837 Choi Hoi Yu 51807840 1. Introduction of the game This is a role-playing game while role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting
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Controversies over video games center on debates around video game content and the potential for it to negatively impact player attitude and behavior. Since the early 1980s‚ video games have become part of the political discourse with advocates emphasizing their nature as an expressive medium (protected under the freedom of speech laws of many countries)‚ and detractors promoting various theories that video games are harmful for society and thus subject to legislative oversight and restrictions.
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ENGL 200 October 6‚ 2014 Video Game Violence: A Scapegoat for Disengaged Parents Today’s youth live in a time where video games are a fixture of entertainment. Video game consoles are found in almost every home‚ including a child’s bedroom. I believe that the portrayal of violence in video games is not the reason for the increase of violent acts committed by and against youth. Parents and the government should understand it is not the fault of the game itself. Modern parents should be engaged
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Persuasive Speech Gun Violence Mandy Ma General Purpose: To persuade my classmates Specific Purpose: To persuade my classmates Gun violence are increasing. Central Idea: Too many deaths have been occuring from the useage of guns. I. Introduction a. Attention Getter This year‚ Januanry 23 of Oakland in Chinatown emerged a extreme usage of gun from a 14 year old AfricanAmerican. The young boy had a agrument with his 17 year old sister because she bleached his clothing and shot many times untill she is dead
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Violent video games today may influence younger‚ more impressionable‚ and or weaker-willed players‚ but in general‚ the average gamer will know better than to let data on a plastic disc tell them how to live their lives. Alright‚ so…by a show of hands‚ how many of you in this room believe that violence in video games should be restricted‚ or “toned down”? *survey the votes* How many of you believe that violence in video games is the most influential factor in causing teens to commit violent crime
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They play the computer games for all the time and neglect their study in school.It will cause that computer games can never live apart from them‚ so I agree that playing computer games is a waste of time. First of all‚ playing computer games will waste plenty of time.Time is very precious to us today. We should be concentrate and pay more attention to our studies rather than wasting time playing the computer games. If we spend too much of time focus in the computer games‚ of course‚we can’t get
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