Soloway UNV-104 Expository Essay Final Draft 8/17/13 Nikki Squire Video Games and Violence Playing video games is an ubiquitous pastime among youth today. Popular genres of video games are about conflict and resolution‚ much like real life. When people hear the words violent or violence‚ they automatically associate these words with negativity. However‚ studies have shown (Ferguson & Rueda‚ 2010) that in the world of video games‚ those that are considered violent can actually be of benefit to
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Video Games: A History of Violence? HAHA! I KILLED YOU! I’M NOW LEVEL 30! How and why does mass media influence aggressive behavior? More specifically‚ does playing video games cause aggressive behavior? Because children and teenagers spend an increased amount of time each day viewing/playing video games‚ they are shaping their values‚ attitudes‚ and behaviors. For people who do act out aggressively‚ the results can be deadly. Monthly‚ the news is filled with blood-chilling accounts of crimes committed
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------------------------------------------------- CHAPTER # 1 BACKGROUND 1.1 INTRODUCTION 1.1.1 GAME CONSOLES A video game console is an interactive entertainment computer or modified computer system that produces a video display signal which can be used with a display device (a television‚ monitor‚ etc.) to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer‚ which has many other functions‚ or arcade
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Video Game in the young popular culture Qiao Lu Video game characters are icons in youth popular culture; it is commonly use video game characters in some products’ marketing campaign when their target markets are young adults. Sometime‚ the video game will evolve other forms of media as well such as the film‚ the books and cartoons after the popular of video game. However‚ when the people enjoy the excitement of video game‚ there is serious sexism and stereotypes involve in it. How popular the
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Sample introduction Read the following introductions and select the best one for this report. Introduction A Introduction The purpose of this project is to introduce our group ’s two conceptual designs. We have included the following sketches for each car: 3 dimensional view‚ elevation‚ plan‚ front‚ rear and interior view. Also‚ we have included a discussion of how the designs meet the criteria given in the project outline. The cars could be suitable for short trips in busy areas. Introduction
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Cyberculture and Our Youth | | | Abstract Trying to keep up with the changes in today ’s youth is difficult to say the least. Now imagine having to do this at warp speed. We have to take a realistic approach to educating ourselves to what ’s happening right before our eyes. For a great majority of people‚ in today ’s society computers have become indispensable tools. It is our duties as parents and peers to keep up with the youth and their exposure the vast quantities of cyberculture
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Video Games and Their Place in Our Lives What is a video game? “A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor”. History of video games goes on from the early 1950s. Video games are the products for mobile/tablet‚ gaming consoles (such as PlayStation‚ Xbox‚ Nintendo etc)‚ social browser‚ handheld consoles and PC platform. Video games have an important position in our
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popularity of video games has spread like a roaring wildfire. As the popularity of video games began to rise‚ the games began to evolve and branch out into the wide variety of different genres and categories that are seen today. However‚ just like any form of popular media or culture‚ controversy has sparked around video games and has become shrouded around the world of video games. Many people believe that video games have no positive aspects whatsoever‚ and some have even claimed that video games actually
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have cell phones‚ as well as 89% of children have their own laptops‚ and 97% of children and young adults play video games and/or own a gaming system. With the prevalence of video games obvious many adults have started asking themselves how these games affect their children. Should I be worried that my child is playing violent video games? How long should I allow my child to play video games? These questions are ones parents who are raising children in the era of technology should be asking‚ these are
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Violence in Video Games and how it affects the Behavior of Children and Teenagers Generally violent video games are given a bad reputation. Usually many of the video games containing significant amounts of violence are designed for mature audiences; however their popularity among teenagers and children is always on the rise. Video games have become insanely violent and graphic glorifying violence more than any movie and subject. Americans of all ages‚ including impressionable teenagers and children
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