"Video games is not a bad influence" Essays and Research Papers

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    Greg Toppo Video Games

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    Sherry Nguyen February 16‚ 2016 NHV A07 Abstract Paper #1 Greg Toppo: Do Video Games Inspire Violent Behavior? The idea that there is a connection between violent media and the behavior of those that are exposed to it has been going on for centuries and continues to this day. Experiments have been done to try to prove that violent actions portrayed in media do correlate with violent behaviors in children who have observed it. After many violent acts such as the Columbine High School shooting and

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    addictions; more specifically‚ video game addiction. This addiction is one of the growing worries among children and adults. There is now a new method of treatment called video game detox. There is one treatment centre in Amsterdam which employs this method to their subjects. They are forced to quit gaming cold turkey. They start on this treatment by admitting that they are incapable over their addiction. Keith Bakker from Smith & Jones Addiction Consultants said that video games are now conquering lives

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    Video Games and Violent Children Brittany Hern 02/02/2011 Critical Thinking and Composition Home video games‚ an industry worth $11 billion domestically that is now 30 years old‚ continues to be thrown into legal and moral debates regarding what age is deemed appropriate to participate. Video games‚ especially those deemed to be violent or rated “mature‚” are at the center of the controversy. There are two sides to this debate. Video game companies and their supporters

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    statement that video games have “a redeeming social value.” Do violent video games have “a redeeming social value?” You could get many different answers to this question depending on who you ask. Is there any good that can come from video games? What harm can come to people and society from video games? Is modern culture being affected either negatively or positively by today’s video games and those that play them? Are young‚ impressionable‚ people affected by playing video games for hours and

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    Video Games Case Study

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    going to discuss how different cultures view video games. I will also determine whether they see video games as beneficial to their culture. Video games can be a powerful learning tool according to Daphne Bavelier a researcher at the Unversity of Rochester. He did a study on the first-shooter game "Unreal tournament" found that players were able to increase there perceptual and atention skills by playing that game. Since this game is a pro-social game which means communcating with other people online

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    Video games are being played everywhere‚ but do they hold value? People use video games for entertainment‚ however that might not be the only benefit gamers receive. Most people will look at games as a reason children act out‚ in a small manner or in some cases‚ horrendous acts. There are plenty of studies on the negative effects of video games‚ not as many to why these games should matter‚ but playing these games may give many positive effects. Although more research would paint a clearer picture

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    In our time period‚ video games have been become a crucial part of children’s lives entering almost every household in the United States. Parents should wonder‚ truly what they want their children to gain from video games. Now is the time to take control of what children are introduced to‚ through true understanding of the nature of video games and addiction. One of the biggest limitations to video games is the overwhelming cost. Simply to get started a family will have to pay at least three hundred

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    Video games in education We have a misguided idea about video games that they are violent and they cause violent behavior in kid. But‚ we also like to ignore that video games can actually be beneficial. We can use video games for rehab purposes‚ for training purposes and most important in our education system. One of the biggest benefit of video games are that they are entertaining. Kids or teenagers‚ who play video games‚ know the difference between fantasy world and the real world and they act

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    The research topic that we have chose is violence video game on teenagers. The reason of this research is conducted is because teenagers spend a great deal of time with violent video games at exactly the ages that they should be learning healthy ways to relate to other people and to resolve conflicts peacefully. Because video games are such good teachers‚ it is critical to help parents‚ educators‚ and policy-makers understand how to maximize their benefits while minimizing potential harms. This

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    Video Games and the Benefits They Bring Since the mid 1980’s the popularity of video games has spread like wildfire. With updates to current technology we have gone from the very basic games such as Pong‚ Mario‚ and Tetris to the vast lifelike expansive worlds of games like Mass Effect‚ Skyrim and Diablo. As our technology grows‚ so does the realism in our video games. We have gone from a ball and a stick moving back and forth to a vast list of choices that a player can make while exploring

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