Researchers‚ parents and educators are all discussing the controversy around violent video games and their influence on kids. The audience seems to be divided into two large groups: one is in favor of restricting or even banning violent video games as they make children (and‚ arguably‚ adults as well) more prone to aggressive behavior‚ like that seen on the screen. Opponents of this view claim that video games do not cause violent behavior in real life and are‚ in fact‚ a safe outlet to natural aggression
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MEDIA VIOLENCE: POSITIVE AFFECT Violent video games and television shows has been the source of entertainment for years. Violent video games made its first appearance in the early 1970’s. In 1972 Sony released a very popular game‚ Call of Duty. This game series‚ gave many people‚ especially youth‚ aspirations to join the military. In 2004 Icon Productions released of the most realistic movies in history. The movie Passion of The Christ depicted a very clear and precise way that people were treated
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Draft Video Game Violence and Its Effect on the Youth Audience By: Jodi Fram UNV-104 Tamla Johnson The topic regarding violent media resulting in subsequent user violence in the youth audience has long been a controversial and heated debate. In the time of Plato‚ it was argued that Greek plays attributed to violence. In the nineties‚ people argued that violent movies and television resulted in violent behavior. Now‚ the debate focuses on video game violence and subsequent user violence and aggression
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Nowadays‚ video games have become a vital part of most children. They tend to spend more time in front of consoles and computers than reading books‚ playing or studying. However‚ when something becomes popular in somehow‚ there must be someone who disagrees and condemns it. The issue is that violent video games contribute to youth violence‚ don’t they? Perhaps it’s accused by someone who is conservative. Violent games don’t lead children to have violent behaviors for three reasons. First‚ research
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Annotated Bibliography Effects of violent video game playing on youth Ward‚ Michael R. "Video Games and Adolescent Fighting." Journal of Law and Economics 53 (2012): 611-28. JSTOR. Web. 5 Nov. 2012. <http://www.jstor.org/stable/10.1086/605509>. There is a link between violence in the context of video games and violence affected by gamers outside of the context of gaming. Psychologists have studied the possible connections between violence depicted in the media and violent behaviors.
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Does the violence in video games really influence the violence in the youth? According to humanillnesses.com‚ violence is the use of physical force to injure people or property. Influence is a person or thing with the capacity or power to have an effect on someone or something. According to videogames.procon.org‚ 60% of middle school boys and 40% of middle school girls who played at least one Mature-rated (M-rated) game hit or beat up someone‚ compared with 39% of boys and 14% of girls who did not
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Violent Video Games and Criminal Behavior Western Governors University Student ID #000283042 Violent Video Games and Criminal Behavior The controversy surrounding violence in video games stretches back to 1976 and involved violence against stick figures. Over the years‚ violent imagery has increased in the frequency it appears in games and in the graphic depictions of violence against people and animals. Concerned parents‚ activists and researchers have long suggested that viewing such material
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Abstract Video games are electronic games‚ used for entertainment‚ that involve human interaction with a user interface to generate visual feedback on a video device. There are variety forms of video games: arcade‚ computer‚ console‚ handheld‚ mobile‚ online and flash games. Video games were created for varied purposes‚ to inform‚ entertain‚ persuade or stimulate. These video games can have varied types of gameplay‚ from puzzle to action to adventure. Action games have been the most popular type
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Violence in Video Games Kadie Lawrence The controversy concerning violence in video games dates back to the release of Death Race in 1976[i]‚ a game in which the player runs over “gremlins” loosely depicting human stick figures with a car. Since its uproarious rejection by parents and educators‚ production of the game was ceased‚ however not before protestors forcibly removed the game from arcades and burned them in parking lots. It had been reported that the original working title of the game
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in the US played video games in 2008‚ thus fueling an $11.7 billion domestic video game industry. In 2008‚ 10 of the top 20 best-selling video games in the US contained violence. Violent video games have been blamed for school shootings‚ increases in bullying‚ and violence towards women. Critics argue that these games desensitize players to violence‚ reward players for simulating violence‚ and teach children that violence is an acceptable way to resolve conflicts. Video game advocates contend
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