Video Games can be educational‚ non-violent‚ or violent and may have a negative learning impact on youth. Only about half of the Americans today years 8-18 have video games in their bedrooms and about 40 percent play video games. According to a survey from a Kaiser Family Foundation‚ boys spend more time playing video games than girls do (“Video Games” par. 89). The Entertainment Software Association say Americans spend more money on video games each year. Video games had changed from 2004 at
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Violent Video Game Debate: Position: Against Hook: A lot of people in this room alone have probably at least once played a violent video game or at least have seen someone play a game that is violent. Games such as Call of Duty‚ Halo‚ or Gears of War. Heck I own all three of those games‚ but that’s beside the point. What good can come out of playing games where you repetitively kill others and see some ridiculous gory images? Honestly what good can come out of this when developing minds are playing
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something about Super Mario or Pac-Man.These two and some others have started a new trend which called ’playing video games’.Most people have spent their free time with playing video games and it still keeps going in that way.But for years people asking this question.’Do video games are bad or good?’ One of the advantages of playing video games is improving your vocabulary.Most games are online now and you can’t do anything without making a contact with other players.These players are live in
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Youth gangs/violence What are gangs? Gangs are a group of organized criminals with more than 4 people involved. I believe youth violence/ gangs has been an up-rising problem for the last 10 years. In 2001 there were only 88‚984 first time offenders introduced into the youth justice system‚ by 2007 this increased by a staggering 21‚842‚ but by 2012 it dropped by 62%. Goldson‚ B and Muncie‚ J (2015) youth crime & justice (pg. 76) Over the years there has been an up-rise in youth gangs and violence
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Company Analysis: Nintendo released a kind of video game player that is played at home called Wii in 2006‚ but it has been available in 7th December 2007 in market. Nintendo has founded by Fusajiro Yamauchi on in September 1889 in Kyoto‚ Japan. Nintendo has 21 subsidiaries and 8 affiliates and also a common deponent in Video games industry. Its brand was established for the family entertainment. Nintendo’s history is a company for video games and toys with the reason for serve entertainment for
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Since the early days of the video game industry‚ there have been many controversies related to violence‚ addiction‚ explicit graphics‚ and sexual themes. The misrepresentation of women being one of the many. The Damsel in Distress has become one of the most widely used gender clichés and misrepresentations of women in the history of gaming. As a trope the Damsel in Distress is a plot device in which a female character is placed in a perilous situation from which she cannot escape on her own and
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Abuse and Youth Violence: By: Jennifer O’Connor May‚ 28‚ 2011 Abstract: Although legal definitions of animal abuse vary‚ it is a crime in every State‚ and many States have enacted laws establishing certain forms of cruelty to animals as felony offenses. The forms of abuse to which animals may be subjected are similar to the forms of abuse children experience‚ including physical abuse‚ serious neglect‚ and even psychological abuse. It has been said that violence begets violence‚ but what
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GUN CONTROL +Obama’s quote for gun ban : "While there is no law or set of laws that can prevent every senseless act of violence completely‚ no piece of legislation that will prevent every tragedy‚ every act of evil‚ if there’s even one thing we can do to reduce this violence‚ if there’s even one life that can be saved‚ then we’ve got an obligation to try it." +Some of the main legislative proposals backed by Obama and Vice President Joe Biden are: -requiring criminal background checks on all gun
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Sherry Nguyen February 16‚ 2016 NHV A07 Abstract Paper #1 Greg Toppo: Do Video Games Inspire Violent Behavior? The idea that there is a connection between violent media and the behavior of those that are exposed to it has been going on for centuries and continues to this day. Experiments have been done to try to prove that violent actions portrayed in media do correlate with violent behaviors in children who have observed it. After many violent acts such as the Columbine High School shooting and
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Research Quotes “Game developers must balance an implicit notion of fun with the educational merit of a video game. In most commercial examples‚ disciplinary content is secondary to enjoyment and pleasure. In most educational examples‚ fun and engagement is a byproduct of the context. Developers face the daunting task of maximizing the technological elements of video games alongside the educational affordances. Further‚ they must accomplish this without losing the intangible element of fun…educators
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