"Video games too violent" Essays and Research Papers

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    Video Games in Psychotherapy After reading the article‚ Video Games in Psychotherapy by T. Atilla Ceranoglu‚ I agree that video games can help in psychotherapy because I believe that playing videos can take their minds off of the tragic things going on in their life‚ such as children who went through abuse‚ neglected‚ control problems etc… This will help them release some stress and to have a little fun. I think those kids who have problems controlling themselves this will help them relax a little

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    Stereotypes In Video Games

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    As a group we chose to investigate gendered aspects within video games and how those games embody military values‚ behaviours and discourse. I am going to argue that children can internalise gender stereotypes and military discourse through the medium of gaming and that this can have wider social implications. Analysing gender demarcation‚ which is the process by which gender boundaries are set I looked at how video games encourage the stereotyping of genders‚ with a focus on the male archetype

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    Benefits of Video Games

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    sample paper. The topic of choice is "Can Video Games Make The Players Mind More Creative." I think that saying video games make children lazy and are dangerous is an unfair opionion. My supporting arguements would be: Video games can contribute to hand eye coordination‚ physical attributes increased‚ and high arousal‚ excitement‚ can trigger more positive moods. Original text from cited sources: While one widely held view maintains playing video games is intellectually lazy‚ such play actually

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    Video Game Censorship

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    Video game censorship is growing in the spotlight as technology grows. Parents are more concerned these days about the games their children are playing then ever before. There are many kinds of censorship out there and available for the consumers use. The Entertainment Software Rating Board (ESRB)‚ self censorship‚ and video company censorship are just a couple of examples. In some cases video game censorship is being taken to court. This is where a fine line is drawn because it could infringe on

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    Video Games Harm

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    Running head: Video Video games: Where is the Harm? English COM 121-136 March 12‚ 2005 Abstract Many people do not believe there are benefits to playing video games. However there are many benefits to exposing and letting children interact with video games. Some benefits include opportunity to immerse ourselves in character‚ development of hand-eye coordination‚ cognitive thinking skills‚ cooperative playing skills‚ fine motor skills‚ and real-time decision making abilities. Banning

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    Video Game Controversies

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    Controversies over video games center on debates around video game content and the potential for it to negatively impact player attitude and behavior. Since the early 1980s‚ video games have become part of the political discourse with advocates emphasizing their nature as an expressive medium (protected under the freedom of speech laws of many countries)‚ and detractors promoting various theories that video games are harmful for society and thus subject to legislative oversight and restrictions.

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    Violence in Video Games

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    Violence in Video Games and Its Affects on Teens Ever since their conception‚ video games have contained violence; violence being to cause pain or death onto other beings. From early video games to the most advanced‚ violence plays an important role. Early games like Wonder Boy and Space Invaders contain violence. Space Invaders involves shooting and killing as many alien as possible. Wonder Boy has our hero killing monsters that vanish upon death. The hero is also subjected to violence

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    DIFFERENT EFFECTS OF VIOLENT GAMES Although less research has been done on the impact of violent interactive entertainment (video games and other interactive media) on young people‚ preliminary studies indicate that the negative impact may be significantly more severe than that wrought by television‚ movies‚ or music. Playing violent video games has been found to account for a 13% to 22% increase in adolescents’ violent behavior; by comparison‚ smoking tobacco accounts for 14% of the increase in

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    Video Game Sexism

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    Mehnaaz Momen Political Class and Gender Roles 27 March 2011 Gender Roles in the Video Game Industry We often reflect on our lives and realize that not everything in our worlds outlines life as fair game. I see many facets of life that benefit one gender role better than the other. I also see parts of our lives where one gender role isn’t treated as equally as others. Me being part of the video game community for so long never opened my eyes to these realizations. I never wanted to believe

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    The Ethics of Video Games

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    The Ethics of Video Games Miguel Sicart’s articles “Ethics: A Virtue Ethics Approach to Computer Games” and “The Ethics of Computer Game Design” are based off his book “The Ethics of Computer Games‚” in which he states that the playing and designing of computer games can be ethical and moral decisions. He declares that video games are ethical “objects” and that the players are ethical “agents.” Sicart also argues that video game designers have a responsibility for how ethically wrong or right

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