"Video games vs outdoor game" Essays and Research Papers

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    The Disadvantages of Playing Video Games In the last several years the interactive games have had an amazing development in terms of image quality and variety of games. This has led to children and adults spend more time gaming and less time sharing with their families and friends. There are many significant disadvantages of playing video games. First‚ electronic games might have a negative impact over personal physical health. Gamers become lazy because they do not exercise every

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    Violence In Video Games

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    The Effects of Video Game Violence Ethan Fougner National American University Abstract Violence in video games is a problem that is steadily getting worse. It affects adults and children alike and the longer the exposure‚ the worse the effects are. Addressing this issue is the only way to prevent future generations from suffering the long reaching consequences associated with violence in video games. This paper will discuss

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    INDS-1033-40 November 23rd‚ 2012 The Benefits of Video Games It is without a doubt that video games have exponentially grown in popularity throughout the last decade. They have truly become one of the most popular forms of entertainment (when compared to Television‚ movies‚ music‚ etc). Consumers spent $24.75 billion on video games‚ hardware and accessories in 2011. Although the majority of game players are adults‚ video games have become exceptionally popular among kids. According to

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    Violent Video Games

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    Violent Video Games and Reality Children and adolescents are the actual victims of violent video games‚ not their characters. With the improvement of computer technology‚ the video game market has grown significantly in the past decade. Over time‚ video games have become increasingly realistic and more graphically violent‚ and its undesirable negative effects have been harmful not only to the players‚ but also to the society. So the issue of whether playing violent video games

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    Video Game Addiction

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    Literature Review Video game addiction has become a major problem in our society. Many children and teenagers play an excessive amount of hours of video games a day that they develop countless problems such as violent behavior‚ hostility and social isolation. These are but few of many examples of problems young teenagers face when they have gotten to the point of addiction. However‚ video game addiction is proven to be associated with academic achievements and social skills as well. (Chui et al

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    Censoring Video Games

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    Censoring Video Games Carlos Martinez HIS220-015 American Civilization March 16‚ 2014 Instructor Melissa Davis Censoring Video Games The on-going debate of power of state government vs. the power of federal government has existed since the Articles of Confederation and the US Constitution came into existence. The effects of this debate have affected the video game industry today by the amount of power and censorship a state has over the video game industry. In 2011‚ the

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    The Video Game Narrative

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    The Video Game Narrative The first argument that arose out of the video game world was the debate of video game violence. Still unresolved‚ this debate has actually allowed for the video game industry to come fully into the main stream. As the din over violence quieted the fans of the game society began to focus on issues more akin to their own style. So then began the debate of game play vs. the video game narrative. The question arose; can a game also be a story? While the semantics would suggest

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    Thesis on Video Games

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    ------------------------------------------------- CHAPTER # 1 BACKGROUND 1.1 INTRODUCTION 1.1.1 GAME CONSOLES A video game console is an interactive entertainment computer or modified computer system that produces a video display signal which can be used with a display device (a television‚ monitor‚ etc.) to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer‚ which has many other functions‚ or arcade

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    Video Games and Aggression

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    Violent and Nonviolent Computer Games on Implicit Measures of Aggressiveness Matthias Bluemke1Â Monika Friedrich1‚ and Joerg Zumbach2 1 2 Psychological Institute‚ University of Heidelberg‚ Heidelberg‚ Germany Department of E-Learning and Media Research in Science Education‚ University of Salzburg‚ Salzburg‚ Austria : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : We examined the causal relationship between playing violent video games and increases in aggressiveness

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    Research: Video Games

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    References: Bushman‚ B. & Anderson‚ C. (2002). Violent Video Games and Hostile Expectations: A Test of the General Aggression Model. Personality and Social Psychology Bulletin‚ 28‚ 1679-1686. Gentile‚ D. A. & Anderson‚ C. A. (2003). Violent video games: The newest media violence hazard. In D. A. Gentile (Ed.)‚ Media violence and children. Westport‚ CT: Praeger Publishing. Gentile‚ D. A.‚ Lynch‚ P.‚ Linder‚ J. & Walsh‚ D. (2004). The effects of violent video game habits on adolescent hostility‚ aggressive behaviors

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