"Video gaming violence" Essays and Research Papers

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    The Potential Cons of Online/Video Gaming on Kids Some of the potential cons could be‚ * That it promotes increased tolerance to violence‚ that kids become insensitive and cold towards other kids and adults alike‚ not being able to differentiate between what’s reality and what’s not. This can be considered a valid concern since many video games contain graphic/inappropriate content and provide incentives for users to‚ for example‚ kill as many characters as possible by rewarding them with points

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    Violence in Video Games and Cartoons Causes Children to be Aggressive Do you know exactly what your children are watching on television or what video games they are playing? The answer to this is simple; most parents leave their children unmonitored when these activities are being performed. Has it ever occurred to parents that cartoons and video games can be taking over young children’s minds? This is a controversial issue‚ and many want to know does violence shown in cartoons and video games

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    A problem challenging the world today is the scientific linkage to video games and violence in today’s youth. As the mother of a pre-teen boy I chose to investigate the surrounding evidence to educate myself and my peers on this seemingly growing problem which I believe connects violent game play with youth aggression. I hope to learn whether or not the games put out on today’s market need to be removed from the shelves and furthermore‚ I would like to know if they are teaching the children the

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    Pest Deg Gaming Industry

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    Analysis for Gaming Industry Gaming industry includes those corporations that develops and distributes gaming and entertainment products through software programs and gaming hardware such as consoles‚ arcades‚ game gadgets and other technologies. Political-Legal • Intellectual Property Rights Intellectual Property Rights (IPR) is a term that covers patents‚ trademarks‚ and copyright. This law helps understand that all great products and innovation have an origin such as various video game consoles

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    November 2013 Do violent video games contribute to youth violence? Video games do not contribute violence in majority of children but there is a small group that is at risk. “normal” children aren’t affected but mentally challenged kids can be. Although there are no studies that can show hard evidence for either side there are trends that lean towards the no affect side. Studies show that “normal” children are not affected by violent video games. “Playing violent video games can make some adolescents

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    Carolina Hernandez Do Violent Video Games Cause Violence In Children? 1. Introduction A. Attention Catcher: Imagine you’re in your room‚ all the lights are off‚ and you TV is on‚ you sit there holding a game controller‚ the words GAME OVER are flashing on the screen. The game was hard‚ you killed as many zombies as you could‚ and this is what you get?! A game over screen?! You play the level again. Mid-way through the level‚ someone opens the door to your room. The light stings your eyes

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    Serious Gaming Learning

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    SERIOUS GAMING LEARNING: SUPPLY CHAIN MULTI-AGENT WEB-BASED SIMULATION GAME Ayman Tobail Dublin Institute of Technology John Crowe Dublin Institute of Technology‚ john.crowe@dit.ie Amr Arisha Dublin Institute of Technology Follow this and additional works at: http://arrow.dit.ie/buschmancon Part of the Business Administration‚ Management‚ and Operations Commons‚ and the Curriculum and Instruction Commons Recommended Citation Tobail‚ A‚ Crowe‚ J and Arisha‚ A. (2012). Serious Gaming Learning:

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    Gaming Consoles Compared

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    Gaming Consoles Compared “The console wars continue to rage on. Ever since the PlayStation 3 arrived on the market to challenge the Xbox 360 in 2006‚ gamers have argued about the merits of each system.” (Schedeen 2006). I‚ having owned both systems‚ am going to compare and contrast some key features found in these two major consoles. This comparison is based on the most recent versions of both consoles – the ’Slim ’ variations of both the Xbox 360 and the PlayStation 3‚ disregarding previous feature

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    impact on gaming Video gaming has evolved enormously over the years. A variety of advancements in technology has affected gaming and the experience for gamers. Nintendo has been involved in changing the nature of gaming over the years; from playing cards to household video game systems‚ to now having the convenience of playing your video games on portable handheld consoles. Nintendo has been a leader in driving the advancements of video game systems. Before any electronic gaming was created

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    Gaming the Gamers: Using Experience Maps to Develop Revenue-Generating Insights Case Analysis 1. Overview WebTel‚ one of the internet services providers in U.S.‚ is looking for an opportunity to increase revenues coming from the gaming user segment. This segment is the main customer of the WebTel’s broadband internet services and spent $7 billion each year to the gaming industry that grows at an annual rate of 16 percent. WebTel aims to engage with this segment deeply by truly understanding

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