"Video gaming violence" Essays and Research Papers

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    Vince D’Agostino 8 November 2010 ENG 101: Cosby (1-1:50) Video Games and Violence: The Truth Behind the Craze Sweeping Up the Youth Video games are wondrous. They allow the user to experience a life they may never be able to experience in reality. Becoming a racecar driver‚ professional football player‚ or the king of all middle earth is as easy as popping in a disc. Video games are not a new form of entertainment‚ although the video games being played today are nothing like the Atari games that

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    CASE STUDY Online Gaming – Pleasure or Pain Video Game Industry Considered by some as a curiosity in the mid-1970s‚ the computer and video game industries have grown from focused markets to mainstream. They took in about US$ 9.5 billion in the US in 2007‚ and 11.7 billion in 2008. Modern personal computers owe many advancements and innovations to the game industry: sound cards‚ graphics cards and 3D graphic accelerators‚ CD ROM and DVD-ROM drives‚ are a few of the more notable improvements.

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    MARITIME FOUNDATION Bitas‚ Cabanatuan City A survey on the Effects of Online Gaming to 1st Year BSMT Students SY. 2013-2014 A research study presented to Ms. Ria Marie V. Robles faculty of the MIDWAY MARITIME FOUNDATION By: GENEVA SP. SUPETRAN GEMMA LUCAS ANGEL FRANCES ESCAL CATHERINE BADUA REYNANTE SARMIENTO EFFECTS OF ONLINE GAMING TO 1ST YEAR BSMT STUDENTS INTRODUCTION In the past few decades‚ interactive electronic

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    The NBA 2k Gaming Franchise Just months ago‚ the game developers at 2k Sports released another NBA game to the number one selling basketball franchise in video games. This time it was released as regularly for the Xbox 360 and PlayStation 3 but was also released with the unveiling of the next generation gaming consoles‚ the Xbox One and the PlayStation 4. This allowing for much advanced changes in graphics and all that they could put into their latest version of the leading video game selling

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    = My First Gaming Check When the class was told to write about a “keep-sake” that we’ve all held onto over the years‚ only one thing crossed my mind: The first check I received from professional gaming. Some people could say that there is nothing special about a check you receive for doing something as meaningless as gaming‚ but I say NAY! Getting this check not only marked the start of my career as a professional gamer‚ and allowed me to gain four of my closest friends to this day‚ but also it

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    Video Games

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    Video game controversies are unresolved societal and scientific arguments about whether or not the content of video games can change the behavior and attitudes of a player. Since the early 1980s‚ advocates of video games have emphasized their use as an expressive medium‚ arguing for their protection under the laws governing freedom of speech and also as an educational tool. Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions. The

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    Relations October 5th‚ 2012 Assignment two: Summary: Jane McGonigal is a game designer that has been making online video games for the past ten years. Her talk “Gaming can make a better world” describes her objective for the next ten years; to solve world problems by convincing people to play more online video games. Currently‚ we play three billion hours weekly of online video games‚ but Jane McGonigal believes that number needs to grow intensely. In order to solve world problems we are currently

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    In the video "A Place at the Table" it showcases eight American teens discussing their ancestors trials and tribulations of what they thought would be the American dream. Their names are Wislene‚ Peter‚ Samuel‚ Reina‚ Carol‚ David‚ Terry‚ and Deloria. Wislene is a descendent from Africa‚ her grandparents were stolen from their native land and forced into slavery in America. They were re-named and separated from each other. They had to endure social justice blatant racism and nightmares upon nightmares

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    pc gaming research paper

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    PCs are a good choice for gaming for a multitude of reasons‚ including but not limited to price‚ reparability‚ upgradability‚ value‚ versatility‚ performance‚ game selection‚ game prices‚ and more. Computers are an ever-evolving platform. It grows in power‚ capability‚ and value almost every single year. The cause of this improvement is partially because it is free of control from any single entity. Rather than being regulated by a single company‚ control and improvement influence over the PC belongs

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    I. Objectives The impact of playing violent video games on the manifestation of aggressive behaviors in young people is controversial. The objectives of this research project were as follows: (1) to review scientific studies of the effects of violent video games on aggressiveness; and (2) to examine the evidence that playing violent video games plays a role in the behaviors of school shooters. Video games occupied a large amount of my time as a child‚ and I found that the

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