"Video synthesizer" Essays and Research Papers

Sort By:
Satisfactory Essays
Good Essays
Better Essays
Powerful Essays
Best Essays
Page 17 of 50 - About 500 Essays
  • Good Essays

    Video Game Controversy

    • 1036 Words
    • 5 Pages

    popularity of video games has spread like a roaring wildfire. As the popularity of video games began to rise‚ the games began to evolve and branch out into the wide variety of different genres and categories that are seen today. However‚ just like any form of popular media or culture‚ controversy has sparked around video games and has become shrouded around the world of video games. Many people believe that video games have no positive aspects whatsoever‚ and some have even claimed that video games actually

    Premium Video game Video game genres Video game controversy

    • 1036 Words
    • 5 Pages
    Good Essays
  • Good Essays

    play between half an hour and an hour at a time and most play every other day 59% play for up to an hour at one time and just 3% play for five or more hours in one sitting 57% of all gamers play either daily or every other day. * 83% of parents play video games. (1)

    Premium Game Video game Play

    • 1641 Words
    • 7 Pages
    Good Essays
  • Good Essays

    Video Game Essay

    • 924 Words
    • 4 Pages

    the answer may be surprising. Video games were first introduced in the 1970s. By the end of that decade they had become a preferred childhood leisure activity‚ and adults responded with concern about the possible ill effects of the games on children. Early research on these effects was inconclusive. However‚ a resurgence in video game sales that began in the late 1980s after the introduction of the Nintendo system has renewed interest in examining the effects of video games. The increasingly realistic

    Premium Video game Nonviolent video game Video game controversy

    • 924 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Video Game Violence

    • 1196 Words
    • 5 Pages

    Video games have become a large form of entertainment ever since the Magnavox Odyssey was released in August of 1972. Now‚ consoles such as the PlayStation and Xbox are upgrading throughout the years‚ and the companies create more video games for kids and adults alike. Three-fourths of American households play video games‚ and with a growing industry‚ more job opportunities such as games designers and programmers are increasing. While there are professionals who take advantage of games to help live

    Premium Video game Video game controversy Aggression

    • 1196 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Video Games Harmful?

    • 482 Words
    • 2 Pages

    Video game use has been studied in the development in young adults for many years. It is implied that young people tend to use the games as a distraction from pain in their lives‚ thus making it an inequity to many “gamers” to put a limit on video game use. Using video games to relieve pain is often seen in children with infirmities and receiving medical treatments. The games allow the children to focus on something other than pain for long periods of time. But other than a distraction‚ how are these

    Premium Video game Adolescence Problem solving

    • 482 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    Video Game Future

    • 3193 Words
    • 13 Pages

    http://www.gamesindustry.biz/articles?topics=development Mobile‚ Web and Online Games Market in China Game Industry in China NEW YORK‚ April 9‚ 2013 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue: Mobile‚ Web and Onilne Games Market in China http://www.reportlinker.com/p01158256/Mobile-Web-and-Onilne-Games-Market-in-China.html#utm_source=prnewswire&utm_medium=pr&utm_campaign=Toy_and_Game Pearl Research is pleased to present

    Premium Video game industry Video game

    • 3193 Words
    • 13 Pages
    Powerful Essays
  • Powerful Essays

    Muhlbock INDS-1033-40 November 23rd‚ 2012 The Benefits of Video Games It is without a doubt that video games have exponentially grown in popularity throughout the last decade. They have truly become one of the most popular forms of entertainment (when compared to Television‚ movies‚ music‚ etc). Consumers spent $24.75 billion on video games‚ hardware and accessories in 2011. Although the majority of game players are adults‚ video games have become exceptionally popular among kids. According

    Premium Video game Nonviolent video game Video game controversy

    • 1625 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    Glick Topic: Video games in America Specific Purpose: To inform my COM121 class on how video games are part of peoples lives. Central Idea: Focusing on how games are incorperated in peoples lives by viewing the time spent playing‚ relationships through video games‚ how video games are for all people‚ and the social aspect that is incorperated in the video games. Introduction Attention-getter: 59% of americans play video games‚ there are two gamers in each household

    Premium Video game Game Gamer

    • 907 Words
    • 3 Pages
    Good Essays
  • Better Essays

    2014 Video Games Specific Purpose: To inform my audience about video games. Thesis: Video games have changed throughout the years and now has become a major part in our society. I. Introduction A. Attention Getter: Video games are used by everyone scientist‚ military‚ and of course the casual players. B. Credibility Statement: 1. Video games play a major role in my life‚ I don’t remember a day without playing at least one hour a day. 2. I spend at least a third of my day playing video games

    Premium Game Video game Learning

    • 1184 Words
    • 5 Pages
    Better Essays
  • Powerful Essays

    Video game behavioral effects The scientific study of media effects has led researchers down the road of video game effects. From both a social and psychological standpoint‚ video games have the ability to influence their players both on implicit and explicit levels. The popularity of video and computer games has grown exponentially in recent years‚ yet empirical research is still relatively limited when compared to the study of other media. In 1982‚ the U.S. Surgeon General lamented the lack

    Free Video game Violence Personal computer game

    • 2527 Words
    • 11 Pages
    Powerful Essays
Page 1 14 15 16 17 18 19 20 21 50