Expository Essay: Final Draft Video Game Violence and Its Effect on the Youth Audience By: Jodi Fram UNV-104 Tamla Johnson The topic regarding violent media resulting in subsequent user violence in the youth audience has long been a controversial and heated debate. In the time of Plato‚ it was argued that Greek plays attributed to violence. In the nineties‚ people argued that violent movies and television resulted in violent behavior. Now‚ the debate focuses on video game violence and subsequent
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Video Games and Violence Violent video games have had an effect on children and teens for many years now. Children and teens who play video games most of the time play for fun or entertainment purposes. However‚ what the parents do not understand about this era’s violent video games is that the violence in today’s video games is worst then what they think it is. Some people believe that violent video games are influencing the children and teens to commit violent crimes and are the
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Out of all of the pros and cons of violent video games‚ some cons could actually be avoided by parents looking at game ratings that are provided by a system called ESRB. According to the Best Buy Geek Squad‚ ESRB is a non-profit‚ self-regulatory organization established in 1994 by the Entertainment Software Association (ESA). ESRB rates games so that they go to the person of a certain maturity as well as age. Sadly‚ some parents do not care of what games they buy for their children. On the first survey
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Video Games And Parents – Why So Much Hate? In a recent survey that was conducted‚ it was discovered that what parents fear the most is not that their children will get addicted to drinking alcohol or watching pornographic videos. Their greatest fear is that their children will get obsessed with playing video games. You may be surprised at first‚ but when you think about it the results actually makes sense. Just take a look at the gaming consoles available today. You have the PlayStation
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wasn’t sure if that was the intention. Specifically the 4th sentence in the 4th paragraph. FOCUS What is your partner’s thesis or claim? Where is it located? Discuss questions or thoughts about the claim here. The thesis is “Playing violent video games can increase aggressive behavior‚ thoughts‚ and feelings in young children and adults”. It is the second sentence in the first paragraph. It is direct‚ and to the point‚ and immediately lets the reader know where article will go. Do you get
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Video Games and Violence Whatever happened to Candy Land and Monopoly? Today’s youth are being molded into the future working adults improving skills‚ at the same time‚ showing aggressive behaviors playing video games. Today’s Video games can be very misleading when it comes to discerning the fantasy of the game. This brings forth serious behavioral issues. According to Curt (1990)‚ “What worries many experts is that video-game violence is abnormally stimulating‚ arrives with
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The Benefits of Video Games In this modern world where technology is very advanced‚ video games have become one of the most favored means for people who seek fun and entertainment. However‚ despite of their popularity‚ many parents are concerned of the harmful effects that it can bring to their children. In most cases‚ video games cause addiction to children‚ and this is especially true when parental control is weak. Due to this addiction‚ many children may have problems with their behavior or
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Algebra 2 Coach Crowder February 22‚ 2013 Analysis When thinking of video games you don’t think about math at all. The two things just seem so far apart that they can’t be together. In all reality video games are filled with math. Parabolas are more common in video games than most people really notice. As mentioned before Mario is one of the most popular games ever to be created. When created it looked like a simple game about a plumber trying to save a princess‚ but when looking closer at it
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in the US played video games in 2008‚ thus fueling an $11.7 billion domestic video game industry. In 2008‚ 10 of the top 20 best-selling video games in the US contained violence. Violent video games have been blamed for school shootings‚ increases in bullying‚ and violence towards women. Critics argue that these games desensitize players to violence‚ reward players for simulating violence‚ and teach children that violence is an acceptable way to resolve conflicts. Video game advocates contend
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I believe that video games are bad for the human brain and body. There are many problems that come from violent video games. “Children who play more violent video games are more likely to have increased aggressive thoughts‚ feelings‚ and behaviors‚ and decreased prosocial helping‚ according to a scientific study” (Anderson & Bushman‚ 2001). In this study‚ they compared children who play violent video games with children that play none with a cat scan and the violent video game child had more
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