"Violance video games and thier impact on children" Essays and Research Papers

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    Video Games in Psychotherapy After reading the article‚ Video Games in Psychotherapy by T. Atilla Ceranoglu‚ I agree that video games can help in psychotherapy because I believe that playing videos can take their minds off of the tragic things going on in their life‚ such as children who went through abuse‚ neglected‚ control problems etc… This will help them release some stress and to have a little fun. I think those kids who have problems controlling themselves this will help them relax a little

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    Video Game Exploration

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    topic is trying to figure out the relationship between online game players and their real life. Through observing researches on various groups of game players‚ I bring forth questions for game players such as‚ what is the motive to play games? What positions do game players have at their work? What roles are game players playing in the society? Are they “losers” (in general meaning – at the bottom of social status) in reality? Does game assist them to be successful in the daily life? Many questions

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    Violent Video Games

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    Violent video games today may influence younger‚ more impressionable‚ and or weaker-willed players‚ but in general‚ the average gamer will know better than to let data on a plastic disc tell them how to live their lives. Alright‚ so…by a show of hands‚ how many of you in this room believe that violence in video games should be restricted‚ or “toned down”? *survey the votes* How many of you believe that violence in video games is the most influential factor in causing teens to commit violent crime

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    22 April 2014 The Benefits of Video Games Video games are becoming a common modern element in today ’s society‚ and while their popularity grows‚ so does the need to research their psychological effects on the player. Unfortunately‚ researchers generally focus on the negative effects such as increased aggression‚ and because of that it can be easy to forget that video games are actually quite beneficial‚ "First‚ the overwhelming majority of players describe game play as a positive emotional experience"

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    video games kill

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    Video games have become very popular among many age groups especially teenagers. It’s common for teenagers to spend hours playing video games‚ particularly games with violence‚ sex‚ and criminal behavior. This is a huge concern for many parents.  One parent says‚ "My kid is so lazy‚ all he does is play video games in the basement! I don’t know what to do."  Susan‚ another parent says‚ "It’s frustrating when my son plays video games when it’s a beautiful day out. I don’t get it!"  Many parents

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    Video Game Censorship

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    Video game censorship is growing in the spotlight as technology grows. Parents are more concerned these days about the games their children are playing then ever before. There are many kinds of censorship out there and available for the consumers use. The Entertainment Software Rating Board (ESRB)‚ self censorship‚ and video company censorship are just a couple of examples. In some cases video game censorship is being taken to court. This is where a fine line is drawn because it could infringe on

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    Video Games and Obesity

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    October 22‚ 2007 Video Games and Obesity In just two decades‚ the prevalence of obesity doubled for U.S. children ages 6 to 11‚ and tripled for American teenagers (Childhood Obesity). Obesity is an excessive accumulation of fat causing a person to become overweight. It is a serious and growing health problem‚ especially for kids. One major factor to the problem of children becoming obese is‚ video games. Video games have advanced dramatically over the years. From hitting a ball back

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    Video Games Rivalry

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    Rivalry in video games industry Introduction The video games industry faces an entirely new rivalry situation. After 11 years of leadership‚ Sony has nearly lost its strong positions on the market‚ which gives the other two players – Microsoft and Nintendo - the chance to compete for the leadership. While the goal of Nintendo is to stay in the industry‚ Sony and Microsoft aim to strengthen their positions on the home entertainment market‚ which is constantly growing. The key factors‚ the companies

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    violence on video games

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    1359-1789/99/$–see front matter PII S1359-1789(97)00055-4 VIOLENT VIDEO GAMES AND AGGRESSION: A REVIEW OF THE LITERATURE Mark Griffiths Nottingham Trent University ABSTRACT. One of the main concerns that has constantly been raised against video games is that most of the games feature aggressive elements. This has led many people to assert that this may have a detrimental effect on individuals who play such games. Despite continuing controversy for over 15 years‚ there has been little

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    Violent Video Games

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    violent video games. Senator Joe Lieberman (I-Conn.) raised the issue while discussing his proposed “national commission on mass violence” on “Fox News Sunday” Dec. 16. “The violence in the entertainment culture‚ particularly with the extraordinary realism to video games and movies now‚ does cause vulnerable young men‚ particularly‚ to be more violent‚” said the senator‚ who was joined by Sen. Dick Durbin (D-Ill.). ABC News has not confirmed that Lanza played violent video games‚ but gaming

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