TV Violence: Friend or Enemy? Television violence is a contributing factor to aggressive behavior in children. Recently focus has been placed on this issue‚ since the majority of violence occurs during prime time and in cartoons. "It’s not watching that’s bad for kids‚ it’s what they watch and how much." (Seplow 2) Parents must accept television into their home and explain the violence that is occurring. TV and TV violence are not new‚ we have been hearing about TV’s affects on children for quite
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’ ’they’re not actually harmful to the body‚’ or ’some games improve hand-eye coordination and analytical thinking skills.’ Granted‚ video games often appear harmless‚ but they can be very damaging to children and teens who are lacking in self-control. The dangers of video gaming can be summarized into one word: addiction. Guilty pleasures like video games‚ television‚ and candy are tolerable when done in moderation. The problem with video gaming is that unless controlled or limited by a third
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Media Violence and Youth The media violence affects youth negatively. Especially at young age‚ where kids’ minds are sponge-like‚ absorbing everything that around them. The average children spends about 40 hours a week watching television. "Think about the lost potential in children spending the equivalent of a full-time job‚ passively viewing entertainment" (Simmons). Nowadays‚ the violence in television‚ radio‚ and internet are everywhere. In today and age violence in entertainment
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The topic of media violence having an influence on the attitudes and behavior of the youth has been a topic of debate for the past decade. Critics say that violence on television‚ movies‚ and video games‚ desensitizes children to the actual effects that violence has on society and themselves. The problem is that children tend to act on the behavior which is seen on the television shows they watch and video games that they play each day. They shoot someone on a video game and can’t distinguish that
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2.1 The bad effects of video games. 2.1.1 Affect our behavior‚ feeling. A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device (Wikipedia‚ 2011). With many types of games‚ there are many different effects that affect our life and most of them are bad. The first and also the most dangerous problem is violence. According to Dr. Craig Anderson (2003)‚ violent video games may have even stronger effects on children’s aggression
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Video games today are most commonly viewed as a way for students of high schools and colleges to slack off and procrastinate on homework and studies. What most people are not aware of though‚ is the social benefits that video gaming has on individuals. Video games can have positive effects on a gamers social life when it comes to teamwork‚ helping people‚ multitasking‚ and communicating efficiently. Educational Benefits for Students A recent study from the Education Development Center and the
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Reaction Paper October 28‚ 2004 Violent Media Images and Video Games Results In Violent Behavior Can violent media images and video games result in violent behavior? The answer is yes. For a few decades now hundreds of researchers have take time to research the relationship of media images and video games to violent behavior in children. In the next few paragraphs I will discuss why media images and video games result in violent behavior in children. This paper will also provide some important
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Literature Review Video game addiction has become a major problem in our society. Many children and teenagers play an excessive amount of hours of video games a day that they develop countless problems such as violent behavior‚ hostility and social isolation. These are but few of many examples of problems young teenagers face when they have gotten to the point of addiction. However‚ video game addiction is proven to be associated with academic achievements and social skills as well. (Chui et al
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defense contractor‚ Sanders Associates‚ developed the first video game. It was created by Ralph Baer who was the manager of equipment design at Sanders Associates. In August 1966 when he came up with the idea of making a game for a television set. In 1967 employee Bill Rusch‚ assigned to the project‚ proposed a new game in which the hardwired logic circuit projected a spot flying across the screen. Originally the object of the game was for players to catch the spot with manually controlled dots
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A problem challenging the world today is the scientific linkage to video games and violence in today’s youth. As the mother of a pre-teen boy I chose to investigate the surrounding evidence to educate myself and my peers on this seemingly growing problem which I believe connects violent game play with youth aggression. I hope to learn whether or not the games put out on today’s market need to be removed from the shelves and furthermore‚ I would like to know if they are teaching the children the
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