Rupp Cause and Effect 06 May 2014 Violent Media Influence With technology growing at a rapid pace‚ giving more and more teen’s access to the mass media outlets‚ teens are easily exposed to the violence of media. With all this access parental guidance is becoming more difficult to control. Video games‚ music‚ television and movies‚ to name a few‚ are displaying more violence each year. Video games are becoming increasingly graphic and more demanding of violent actions to win or achieve reward. The
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Violent revolutions have been the most effective way to bring about change dating back to the American Revolution in the late 1700s. While analyzing this ferocious rebellion‚ it is revealed that all of the American’s non-violent attempts to compromise with Britain failed‚ and that it took a bloody eight year war for the Americans to finally separate from Britain. Violent revolutions are not only more effective‚ but easier to pull off. The Iranian government was a well known institution that used
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Causes for Violent Crimes The political right believes that the root cause of violent crime is bad genes or bad morals. Not so‚ says the left. The root cause of violent crime is bad housing or dead-end jobs. I believe that while doing something about the causes of violence surely requires a political ideology‚ the only way we can determine what those causes are in the first place is to check our ideologies at the door and to try to keep our minds open as wide‚ and for as long‚ as we can bear. I
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Most violent acts committed in modern times are seen as unthinkable and heinous. Today’s culture appears to be at its most serene and peaceful. However‚ this may not be true. Today’s culture is still one of extreme violence and is comparable to some of history’s most horrific times. Over the course of history‚ violence in culture has been in fluctuation but has always been considerably aggressive. Modern violent culture is comparable to history’s as society’s forms of entertainment are still violent
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Violent video games today may influence younger‚ more impressionable‚ and or weaker-willed players‚ but in general‚ the average gamer will know better than to let data on a plastic disc tell them how to live their lives. Alright‚ so…by a show of hands‚ how many of you in this room believe that violence in video games should be restricted‚ or “toned down”? *survey the votes* How many of you believe that violence in video games is the most influential factor in causing teens to commit violent crime
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violently‚ each and every one of us (since most of us watch TV) would have been violent 3. Those who act violently are people which are naturally violent. The proof of that is that animals act violently too. animals do not watch TV. They act violently since they are naturally violent creatures. People don’t like to look to themselves when we think about our faults so we turn to a inanimate Scapegoat. While Television has violent programs‚ it is our decision whether or not to act on what we see or what
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violent tv programs have been blamed for causing crime rates to rise in many countries. but many people dont agree that violence is related to TV viewing. Discuss the possible reasons for both opinions. give your opinion as to wether or not violent programs should be taken off the air. It has long been asserted that watching crime on television or playing violent video games contributes to violent behavior. In other words‚ it is what a person watches that allegedly influences and desensitizes him
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Gerard Jones is quite a fan of The Hulk and Tarzan comic books. In his essay “Violent Media is Good for Kids” Jones argues that the violence in those and other comics teach valuable lessons that will help children understand difficult emotions. Jones states that in “try (ing) to protect our children from their own feelings and fantasies‚ we shelter them not against violence but against power and selfhood.” Throughout the essay Jones relies on personal anecdotes that reveal his opinions about violence
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playing violent video games affect and influence kid’s behavior to become more violent? Hypothesis: If kids do play violent games it does and will not influence them to have a negative and violent behavior. Gather Data: . The purpose of my data is to see if playing violent games will affect and influence their behavior . 10 boys and girls will be surveyed at ages 15-18 . There will be questions about what kind of video games they play‚ do they consider themselves to be violent‚ and how do they
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physical toys. Violent toys weren ’t as accessible to children a few years back‚ and since‚ children have shown an increase in violence of ages 10 and up. It is important that violent toys are monitored because they are easily accessible‚ are funded by the army and is becoming increasingly popular in video games but these issues can be easily prevented by parents. Some of the most popular toys lately have been of toy guns or violent figurines which populate the shelves at toy stores. Violent toys are
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