Creating and Managing Aggregates By the end of this course you should be able to: Explain features of the Data ONTAP operating system Use the CLI and OnCommand System Manager to identify storage components Configure storage systems and storage virtual machines (SVMs) for NAS and SAN client access Create FlexVol volumes‚ qtrees‚ and LUNs Manage Snapshot copies and FlexClone software Manage volume move and storage efficiency COURSE CONTENT Describe aggregates and RAID groups Create aggregates
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What is AMD’s Heterogeneous System Architecture? By Ralph Efftien Polytechnia Institute CGS-1280C Computer Hardware Berkeley Open Infrastructure for Network Computing (BOINC) evolved from the SetiAtHome screensaver program created by Dr. David Anderson at University of California – Berkeley. BOINC over the major revisions has gone from running scientific applications during a CPUs idle time to also running the apps on the GPU (BOINC‚ 2013). They first started with NVIDIA’s
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of programs in physical memory‚ the Linux operating system employs virtual memory techniques. “The Linux virtual memory system is responsible for maintaining the address space visible to each process. It creates pages of virtual memory on demand and manages loading those pages from disk and swapping them back out to disk as required.” (Silberschatz‚ 2009‚ p. 823) It is evident that Linux uses a paging strategy with its virtual memory technique. When the Linux operating system attempts to execute
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UNIVERSITY OF WATERLOO CS 350 MIDTERM :: SPRING 2012 Date: Monday‚ June 25‚ 2012 Time: 7:00 – 8:50 pm Instructor: Dave Tompkins Exam Type: Closed book Additional Materials Allowed: none Last Name: SOLUTION First Name: ____________________________ Student #: __ __ __ __ __ __ __ __ UW Login: __ __ __ __ __ __ __ __ Signature: ____________________________ Question Out Of INSTRUCTIONS 1. Before you begin‚ make certain that you have one exam booklet with 8 pages (double sided) 2. All solutions
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ABSTRACT Virtual Reality is an emerging field of applied science. Virtual Reality is an immersive‚ interactive system based on computable information. Virtual reality interfaces are a natural method for presenting computer-based design by merging graphics with a view of the real world. The users interactively control their local view‚ try out design options‚ and communicate design proposals. They can use virtual graphical objects that substitute for real objects which are not yet physically created
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Pay. Harvard Business Review‚ 86 (11)‚ 32. Retrieved May 18‚ 2009‚ from Business Source Complete database. Holton. J. A. (2001). Building trust and collaboration in a virtual team. Team Performance Management‚ 7(3/4)‚ 36-47. Retrieved May 20‚ 2009‚ from Proquest database. (270070181). Kezsbom. D. S. (1999). Creating Teamwork in Virtual Teams. AACE International Transactions‚ 1. Retrieved May 18‚ 2009‚ from Proquest database.
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travel distant offices to attend meetings which increases flexibility and employee morale CASE 2 VIRTUAL COLLABORATION FOR LOTUS SAME TIME Question 1 Based on the video and text of the case‚ list and briefly describe five areas where either version of Same time may increase employee productivity. What do you think will produce the greatest increase in employee
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of locking mechanism before the code that accesses the shared resource: for ( int i = 0; i < 10000000; i++ ) { //lock x x = x + 1; //unlock x } Here‚ the answer comes out as 50‚000‚000 every time. END OF CHAPTER I Chapter II 2. Virtual
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Various forms of media‚ such as the television‚ radio‚ newspapers‚ movies‚ magazines and most notably‚ the internet‚ have impacted heavily on the youth. The media not only serves as a source of information but also provides a source of entertainment. Media sources have relentlessly worked on creating appealing images that entice the youth to their content. Although these may be informative‚ the youths have been coerced into consuming more time reading or browsing for such information. Recent advancements
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existing‚ emerging and potential business models of electronic commerce can be aligned along 2 dimensions – the degree of innovation and functional integration. In this classification virtual communities find themselves to have middle level of functionality and reasonably high level of innovation. However‚ in 2010 the virtual communities that we are familiar with could be classified as having higher level of functional integration than recognized by Timmers in 1998‚ but still having a rather high level
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