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    Cloud computing in education

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    concentrate on offering students‚ teachers‚ faculty‚ and staff the essential tools to help them succeed. This article will highlight the significance of cloud computing in the field of education. Keywords Cloud computing‚ Education Introduction A virtual computer is a logical representation of a computer in software. By separating the physical hardware from the operating system‚ virtualization provides more operational flexibility and increases the utilization rate of the underlying physical hardware

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    Ratio Analysis

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    High Performance SQL Server Workloads on Hyper-V Windows Server 2008 R2 Technical White Paper Published: May‚ 2010 Applies to: Microsoft Windows Server 2008 R2‚ Microsoft SQL Server 2008 R2‚ Microsoft System Center Introduction: This white paper describes the advantages of deploying Microsoft® SQL Server® database application workloads to a virtualization environment using Microsoft Windows® Server® 2008 R2 Hyper-V™. It demonstrates that Hyper-V provides the performance and scalability

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    problems. Serious problems‚ however‚ can occur to Internet users when they use the Internet far too much. Evidence shows that excessive Internet use can damage people’s intelligence‚ hinder relations and cause depression‚ and can impose on people a virtual world or an altered sense of reality. Empirical evidence shows that excessive Internet use damages our intelligence. According to Carr‚ in “Is Google Making Us Stupid?‚” studies show that over time‚ Internet users read differently by skimming

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    Design of Immersivetouch

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    Design of the ImmersiveTouch™: a High-Performance Haptic Augmented Virtual Reality System Cristian Luciano‚ Pat Banerjee‚ Lucian Florea‚ Greg Dawe Electronic Visualization Laboratory Industrial Virtual Reality Institute University of Illinois at Chicago 842 West Taylor St.‚ Chicago‚ IL 60607 {clucia1‚ banerjee‚ lflore11}@uic.edu; dawe@evl.uic.edu Abstract ImmersiveTouch™ is the next generation of augmented virtual reality technology‚ being the first system that integrates a haptic device‚ with

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    Cited: Gould‚ D. (2006) Methods and Technologies. Retrieve April 10‚ 2011 from: http://www.seanet.com/~daveg/technolo.htm Nemiro‚ J. (2001) Creativity in Virtual Teams. Retrieved April 10‚ 2011 from: http://www.scribd.com/doc/6923497/Creativity-in-Virtual-TeamsKey-Components-for-Success Violino‚ B. (2007‚ July) Collaboration Toolbox. AIIM E-Doc Magazine‚ 21(4) pp. 45-49. Retrieved April 10‚ 2011 from: http://proquest.umi.com/pqdweb?index=1&did=1316109

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    Neopets Case Study

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    online youth-focused virtual world whose primary focus is to allow members to create and take care of virtual pets. In addition to virtual pets‚ it also offers games‚ auctions‚ trades and messaging. Neopets have been created in 11 languages and generates more than 5 billion pageviews per month. With nearly 200 games‚ weekly contests‚ discussion boards‚ plots and thousands of virtual items to collect‚ Neopets members are as passionate about the site as they are about their virtual pets. Neopets has approximately

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    “Positive Psychological Effects of Exercise” Kelsey Leavitt Thomas G. Plante‚ C. C. (2006‚ April 10). Psychological Benefits of Exercise Paired with Virtual Reality. Retrieved from http://web.ebscohost.com.ezproxy.tntech.edu/ehost/detail?vid=5&sid=2e69bd11-298b-4674-98ca8d42db4513b4%40sessionmgr110&hid=126&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#db=pdh&AN=2006-04110-006 Introduction Numerous studies showed that a daily routine of exercise made people live longer lives‚ had healthier

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    Heritage Assessment In our day to day job as nurses‚ we come across patients from different ethnic and cultural backgrounds. It is our duty to make them feel at ease with the care they are receiving and to be able to do so‚ it is imperative that nurses become culturally competent by understanding how the patients’ culture influences their views on health protection‚ maintenance and restoration. Culture is a pattern of behavior and values shared by an ethnic group (Winkleman‚ 2001). The Heritage

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    Review study on HCI

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    more general concept called mediated reality‚ in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result‚ the technology functions by enhancing one’s current perception of reality. By contrast‚ virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real-time and in semantic context with environmental elements‚ such as sports scores on TV during a match. With the help of advanced AR technology (e.g. adding computer

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    Immersive of Multimedia.

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    This interactive technology is used by architects‚ science and engineering researchers‚ and the arts‚ entertainment and video games industry. Virtual reality systems can simulate everything from a walk-through of a building prior to construction to simulations of aircraft flight and three dimensional computer games. Immersive technologies and virtual reality are powerful and compelling computer applications by which humans can interface and interact with computer generated environments in a way

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