The Virtual Community begins with Rheingold telling the reader how he used the online parenting virtual community WELL to help in an emergency at home. What he emphasizes in this retelling is how he got the solution to his problem from the community quicker than he would have using health professionals. From there‚ Rheingold tells the reader how many topics are covered in online communities and no matter what kind of person one is‚ there is something that they are very interested in and will speak
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A good case example to showcase US actions in virtual warfare took place in 2014 with the alleged hacks by North Korea on the US companies Sony Pictures. Although not committed on the US government directly‚ the 2014 Sony Hack represents an indirect virtual attack on US interests. This episode of virtual conflict is one of many that the US has played a part in. An offensive example showcasing the US’s alleged engagement in virtual attacks against Iranian Nuclear facilities with the military grade
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In his seminal work Stigma‚ Goffman (1963) analyzes the identity of individuals‚ or rather‚ the behaviour thereof‚ in order to distinguish between what he calls the “virtual” and “actual” social identity. Virtual social identity refers to the version of selfhood that individuals are expected to present in public‚ one legitimized by its social acceptance. The latter on the other hand‚ refers to the self identity individuals imagine themselves to posses in private. To illustrate the difference between
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discussing include; cognitive development‚ puberty‚ emotional autonomy‚ parenting style‚ and self-esteem. The child I raised in my virtual teen was named Roman and he applied to these key point along with me as the parent with my parenting style. Every parent has different experience with their teen but teenagers can also follow similar development patterns. Throughout my virtual teen‚ Roman went through puberty just like an average teenage boy. It was nice Roman did not go through puberty late so he did
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The virtual manipulative that I ended up exploring was base blocks. The main goal of this virtual manipulative was to show students a number and have them express it through the base blocks. This manipulative ending up working better in some regards when compared to a concrete manipulative. One reason that it worked better is that it automatically checks your answer once the student has made it to the number presented‚ which cannot be done by concrete manipulatives. Another reason that it works better
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Managing Virtual Team in Projects University: Athabasca University Abstract Due to advanced communication technologies‚ globalization and outsourcing most of the project management teams are based on groups of individuals called virtual teams who work across time and space using communication technologies. Members of virtual teams may be employees of same company from same country‚ or they can be contractors‚ suppliers and company employees around the globe. Managing
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Name: ____Justine Basilone___ Osmotic Regulation Virtual Laboratory Biology Go to the following virtual laboratory: http://www.glencoe.com/sites/common_assets/science/virtual_labs/LS03/LS03.html Answer your questions in this word document‚ save the file and submit through Edmodo. Your answers should be at least 2 complete sentences if not more! Part I: Observations & Data: Read the Introductory information and the Procedure located in the window to the left of the screen and
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Abstract— The use of virtual reality games has spread to various human activities in populations of all ages. Information and Communication Technologies (ICTs)‚ as well as virtual reality games‚ have become strategic allies in the learning processes‚ since interactivity increases motivation‚ a process that underlies learning. In the same sense‚ these games have been used as methods of cognitive and physics in some neurological pathologies such as cerebrovascular accidents and Alzheimer’s disease
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Virtual Reality defines a simulation of the real environment that is generated by dedicated computer software and can be experienced via a human-machine user-friendly interface. (Lucca‚ 2009) Although the use of VR had some arguments about the administration of therapy‚ it still needs clinicians in order to tailor the treatment intervention to each individual’s needs‚ progress‚ challenges and difficulty to develop the abilities of the patient. This also allows clinicians to provide specific instructions
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to combine the various skills‚ talents and perspectives of a group of individuals to achieve goals. While a virtual team has many advantages over a physical one‚ it is far from perfect. Today‚ most of the documentation which is available on teams focuses on the traditional team‚ the group of people that work together in a co- location with the goal of finishing a specific project. Virtual teams are increasingly global‚ creating challenges for communication and coordination due to greater distances
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