"Virtual morality violence and ethics in video games" Essays and Research Papers

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    The Bad Side of Video Games Whether its hours a day or a few hours a week‚ a lot of people take time out of their day and dedicate themselves to video games. However‚ many popular games encourage violence and violent behavior. The bad side of video games is that the violence in many popular games can have an impact both physically and mentally on the kids who play them. The fact that the games kids and teens might be playing a lot encourage violent behavior can be a serious problem‚ and the nonstop

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    Video Games and Violent Children Brittany Hern 02/02/2011 Critical Thinking and Composition Home video games‚ an industry worth $11 billion domestically that is now 30 years old‚ continues to be thrown into legal and moral debates regarding what age is deemed appropriate to participate. Video games‚ especially those deemed to be violent or rated “mature‚” are at the center of the controversy. There are two sides to this debate. Video game companies and their supporters

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    addictions; more specifically‚ video game addiction. This addiction is one of the growing worries among children and adults. There is now a new method of treatment called video game detox. There is one treatment centre in Amsterdam which employs this method to their subjects. They are forced to quit gaming cold turkey. They start on this treatment by admitting that they are incapable over their addiction. Keith Bakker from Smith & Jones Addiction Consultants said that video games are now conquering lives

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    The Effects of Video Games on Children Nowadays‚ game is so popular that everybody can see its appearances everywhere easily. There are a lot of type of game have been invented such as cosule game‚ Actually‚ video games have become a part of children ’s life for the past few decades‚ because they are so convenient that children can play them whenever and wherever to spend time. There are a lot of opinions about effects of video game on our future generation. In some study‚ video games can be considered

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    Video game behavioral effects The scientific study of media effects has led researchers down the road of video game effects. From both a social and psychological standpoint‚ video games have the ability to influence their players both on implicit and explicit levels. The popularity of video and computer games has grown exponentially in recent years‚ yet empirical research is still relatively limited when compared to the study of other media. In 1982‚ the U.S. Surgeon General lamented the lack

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    designed‚ perfected‚ and added into the game. They have concept artists‚ graphics designers‚ directors‚ all working together to make certain the story‚ visuals‚ music‚ and atmosphere come together to create an impressive game. Videogames use sound‚ visuals‚ and storytelling to convey emotions unto the player. All the visuals in a game are deliberate‚ planned‚ and have a purpose. From the smallest detail to the grandest building the features of the game are designed to be pleasing to the eye. For

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    Video gaming is the largest entertainment industry‚ with an estimated 1.2 billion people engaged worldwide. Whilst women represent 46% of gamers and female game creators are increasing‚ games are still predominately made by and for men. As a result‚ misogynistic and sexist representations of women are created in the interest of male fantasy that is reflected in both game context and game play. Throughout many video games a patriarchal culture of sexism is maintained‚ reinforced and normalised through

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    front of the television and powers up his video game console. As he reaches for his controller‚ his mother has one point of view in her mind‚ more time wasted‚ another day wasted‚ video games rot my children’s brain. Or do they? Video games have a horrible stigma of “rotting our brain’s” because many believe that they are pumping our children’s minds with senseless violence and explicit content. Although many video games do include a substantial amount of violence‚ it comes second to the fact they can

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    being really difficult to imagine our world without cellphones‚ televisions‚ computers‚ sound devises and all those stuff which has the mission of make our existence easier. All this new technology have given rise to a new way of entertainment‚ the “virtual reality”‚ which has been denominated like that because of its unbelievable similarity with the real world‚ and of course this invention has led to countless applications in all fields of human activity. For example‚ in air forces training‚ they use

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    convert computer games into real-life violence stimulators. Essay Questions: Why have computer games caught the attention of Mass Media nowadays? How can computer games stimulate violence in everyday life? What does New York University say in relation of computer games? Thesis Statement: The opinion that games make violent actions normal for the player and therefore make the player pitiless can be often heard. In this case the game is the cause of violence and the act of violence by itself is a

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