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    SCHOOL OF BUSINESS ADMINISTRATION STRATEGIC MANAGEMENT VIVENDI-BLIZZARD CASE STUDY: A SITUATION ANALYSIS PAPER OUTLINE Instructor: Professor Clarisse Molad‚ PhD Student: Ilija Kuzmanovski Skopje‚ December 2012 CONTENTS 1. 2. 3. 4. ABSTRACT ............................................................................................................................ 2 INTRODUCTION .......................................................................................................

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    Vivendi Case Study

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    popular entertainments in 21st century. As a famous company of this field‚ Vivendi acquired the Activision in Dec 2007. After that transaction‚ the two big giants of gaming industry‚ Activision and Vivendi games— which includes Blizzard entertainment‚ announced that they would form "the world’s most profitable games business" in a merger deal of $18.8 billion. The business range of the new company named “Activision Blizzard”‚ would cover every territory of the world on every gaming platforms‚ such

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    Vivendi Case Analysis

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    Vivendi Case Write-up What is Vivendi’s corporate vision? How does this firm intend to create value? Vivendi entered the market as CGE‚ a water utility company with some activities in waste management under Guy Dejouany. Under him‚ the company grew rapidly expanding in a wide variety of businesses such as real estate‚ transport‚ healthcare and telecommunications. Dejouany’s management style focused on taking advantage of the 1980s which were a period of “unprecedented opportunity”. Management

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    CASE 3-8: The Activision Blizzard Merger In December of 2007 the merger of Activision and Blizzard was announced. Blizzard Entertainment‚ one of four divisions of Vivendi games‚ was the key ingredient for synergy between the two firms. First‚ an introduction to the video game software industry is pertinent. This will be followed by some discussion regarding the major trends and major players in the industry. Second‚ some insight will be provided on the merging companies‚ Activision and Blizzard

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    Blizzard

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    The blizzard of 1999 struck a majority of the Midwest along with parts of Canada. The biggest areas affected were Indiana‚ Illinois‚ Michigan‚ Ontario‚ Quebec‚ Wisconsin‚ and Ohio. There was as much as 2 feet of snow in many areas. The blizzard began on January 2‚ 1999 through January 4‚ 1999. Chicago was one of the biggest cities impacted by the storm measuring up to 22 inches of snow and rated the 2nd worst blizzard in Chicago by the National Weather Channel. Record temperatures hit a low

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    Blizzard Frost Shake 1) The amount of money I need to start of with is about $20‚000 because of all the items I need to start my business. I would be using this money to open a business which I sell Slushie. To make Slushies I need items to start my work and the items I need are water‚ ice‚ Flavoured food coloring‚ cups‚ straws‚ blenders‚ and sugar. All these items are required because that is how I will make my Slushies. |Items |Quantity

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    Blizzard Research Paper

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    A blizzard is a winter storm.This is when lots of snow comes down‚ high wind gusts‚ visibility of less than a quarter-mile‚low temps and‚ driving snow.Blizzards are tracked by satellites‚ forecasters use computer models to predict the path of a blizzard.These are the only continents that Blizzards occur in United States‚ Canada‚ Washington‚ North pole‚ South pole‚ Siberia‚ Eastern Europe‚ Oregon‚ Idaho‚ Montana‚ Michigan‚ Minnesota‚ New York. You can not prevent this hazard because it’s a natural

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    Blizzard

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    Teaching Literacy‚ Outline Module Lesson Plan for 12th Grade Level Readers Topic: The Great Gatsby Part 1 Title of Text: Fitzgerald‚ F. Scott. (1925). The Great Gatsby. New York: Simon & Schuster Readability Level of Text: I will be using the whole book for my lesson plan. I came to the readibility level by using teh OKAPI software. Since I am using the whole book of the Great Gatsby I chose to just type in the first couple sentences of the

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    Activision Blizzard

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    Company History and Profile Activision and Blizzard Entertainment have been longstanding brands within the gaming industry for some time. Activision started out in 1979 as the world’s first independent developer and distributor of video games for gaming consoles such as Atari‚ Nintendo‚ and Sega‚ in addition to developing both gaming and business applications for personal computers. One of their earliest major hit games was Pitfall‚ which was designed for the Atari 2600 series gaming console

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    Activision Blizzard Analysis

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    Market Analysis 2/18/2013 Carlos Agis I. Company Summary Overview Leading market positions across all game categories‚ Activision Blizzard is the second largest entertainment and gaming software business in the world by revenue (Reuters Agency). Activision has published some of the best selling console‚ handheld‚ and mobile video games such as Call of Duty (Reuters Agency). The company’s second-half‚ Blizzard Entertainment‚ focuses on the firms’ pc gaming industry with best-selling games

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