WEARABLE TECHNOLOGY – A MARKETING PERSPECTIVE Smart-wear is undoubtedly the buzz word of 2014 in the world of technological innovation. In an increasingly trendy world‚ fashion and technology have seamlessly fused into a winning combination producing wearable devices that are ‘smart’‚ which compute and add immense aesthetical value. Welcome to the world of Wearable Technology! Gone are the ages when computable technology was restricted to desktops and remained ensconced in the realm of Science Fiction
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Wearable Technology This paper will explore advantages of wearable technology such as glanceable information‚ tracking‚ and enhanced communication‚ revealing issues of specific wearables and addressing concerns regarding privacy and social interactions. This paper will provide extensive information on the present wearable computing market‚ detailing its end-use in different sections. Body-borne computers‚ also referred to as wearables‚ are related to the fields of both ubiquitous computing and
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The Paradox of Wearable Technologies Ever talk to someone at a party or conference reception only to discover that he or she is constantly scanning the room‚ looking this way and that‚ perhaps finding you boring‚ perhaps looking for someone more important? Doesn’t the person realize that you notice? Welcome to the new world of wearable computers‚ where we will tread uneasily as we risk continual distraction‚ continual diversion of attention‚ and continual blank stares in hopes of achieving
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Wearable Technologies in Clothing 2014 – 2020 On 10th June 2014 The convergence of digital technology and apparel represents a huge opportunity as the telecom‚ electronics‚ clothing‚ and accessories industries cooperate to bring wearable technology to the consumer in a very personal way. While some wearable technology examples represent trendy fashion statements‚ others bring more than form as high function becomes a reality‚ particularly in the health and fitness sub-segment. We see certain
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Wearable Computing Editor: Paul Lukowicz n University of Passau n paul.lukowicz@uni-passau.de From Backpacks to Smartphones: Past‚ Present‚ and Future of Wearable Computers Oliver Amft and Paul Lukowicz T he 5th International Symposium on Wearable Computing in 2001 (ISWC 01) devoted an entire session to system design. More important‚ people wearing a broad range of wearable systems filled the conference halls. The exhibition and gadget show‚ both with a strong focus on wearable hardware
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What’s Wearable Devices? Introduction Wearable technology‚ wearable devices‚ tech togs‚ or fashion electronics are clothing and accessories incorporating computer and advanced electronic technologies. History Wearable technology is related to both the field of ubiquitous computing and the history and development of wearable computers. With ubiquitous computing‚ wearable technology share the vision of interweaving technology into the everyday life‚ of making technology pervasive and interaction
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This was the time when wearable computer (wearcomp) was born. In the 1970s‚ wearcomp challenged the other PCs with its capability to run on batteries. Wearcomps were a new vision of how computing should be done. Wearable computing showed that man and machine were no more separate concepts‚ but rather a symbiosis. The wearcomps could become a true extension of one’s mind and body. 1.1.Definition of “Wearable Computer” Wearable computing facilitates a new form
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BODY-ADAPTED WEARABLE ELECTRONICS The field of body-adapted electronics has been around for quite some time. People have been wearing calculator watches‚ mobile phones‚ music players‚ ear phones and the like for many years now. I was intrigued by the new ideas that have developed within the last few years in the way of health monitoring devices. There is a wristband available for you to monitor your exercise‚ health‚ behavior‚ and blood pressure. It helps you to understand your exercise and
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JSB Market Research: Wearable Electronics Market and Technology Analysis (2013 2018): By Components (Sensors‚ Battery‚ Display‚ Networking); Applications (Consumer‚ Healthcare‚ Enterprise); Products (Smart Textiles‚ Glasses‚ Watches);e-Materials & Geography On 15th July 2014 Wearable computers are small electronic devices worn by the user‚ which enable mobile computing and wireless networking. The term Wearable technology refers to any electronic device or product which can be worn by a
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Wearable Technology Wearable technology has been a popular idea since the old spy movies and Batman comics. However‚ only recently has this technology been used to improve everyday life‚ and not in the way people expected it to. When wearable technology was finally released to the public‚ people expected more than helpful workout equipment and watch phones. If I were to invent a wearable product‚ it would be something I personally would use every day. I would invent a watch that tracks anxiety levels
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